Trying to attach an info_player_teamspawn to a func_tracktrain [FIXED]

stopmotiony6

L1: Registered
Apr 17, 2020
8
1
A few days ago I came up with a map idea that involves a moving spawn, I have tried to attach an info_player_teamspawn to the func_tracktrain, but have had no luck, only an 'Invalid spawn point' in the console anytime I spawn in. Some help as to how I would correctly attach it, if it is even possible would be greatly appreciated!
 

stopmotiony6

L1: Registered
Apr 17, 2020
8
1
The train is currently open, as I made it to just test my idea, the info_player_teamspawn (I only used one for the test) is about 1 HU above the spawn so I don't know if I'm just doing something wrong with the func_tracktrain as it is my first ever attempt at creating a moving platform...
 

stopmotiony6

L1: Registered
Apr 17, 2020
8
1
Ok, so I fixed the problem with the 'invalid spawn point' but when I tried to parent the info_player_teamspawn to the func_tracktrain I noticed that there was no key value for its parent, I tried entering it in manually but it did nothing. Is there something I'm missing?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
The "parentname" keyvalue is missing from info_player_teamspawn in the default FGD. You can either upgrade to another FGD which has the keyvalue listed, such as ABS', or you can add it manually by disabling SmartEdit. Parenting info_player_teamspawn should definitely work, I've done it before with no issues.