Meltdown

CP Meltdown a10

Obamid

L1: Registered
Jun 28, 2020
15
0
This update's Changes:
-More Cover on the second point
-Made the scout trick jump on second much easier
- Added a new Catwalk on the last point
-Changed all textures to reflect light better
- Added new props for a sense of direction
-Fixed bug causing BLU players to get stuck in spawn 20200628225631_1.jpg

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Obamid

L1: Registered
Jun 28, 2020
15
0
-Lengthened Mid
-Added new crates in mid
-Rotated the Platform to be parallel with the point
-lowered the walkway on choke
-Completely revamped lobby
-added new cover on the second point
-removed the transparency on the dividers on second
-added new packs
-added bridges to allow more classes to climb
-added new entrance from the dropdown
-More high ground added for defenders on last
- Adjusted height on last
-Added more spy decloak spots
-Edited the textures
-Revamped the lighting
-Changed the textures on shutters to make it more clear
-Moved 5G tower up
-Lowered the brightness of the sun

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Obamid

L1: Registered
Jun 28, 2020
15
0
-Added decals to signify direction
-added new platform on last
-Made the buildings more interesting
-adjusted the angle of the sun
-revamped choke on mid
-edited respawn times to be more similar to maps like process and gullywash
-added new platform to prevent fall damage and create more routes into last
-Increased amount of cancer given by the 5G tower :|

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Obamid

L1: Registered
Jun 28, 2020
15
0
Almost everything about the map has changed in some way so this changelog will cover the major change. I guess the only way to find out is to play it :eyes:
-removed the "big orange box room" route from second to mid
-removed shutter from mid to second
-completely redesigned the 2nd and 4th points
-Revamped lobby
-removed 2 entrances on last

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