- Apr 21, 2018
- 41
- 7
I am currently working on a map (ctf_tempname) where the Blu team has to take a bomb (just a item_teamflag with the mvm bomb model) to destroy the red team's base (basically 1 way ctf) that's kinda a like manual payload map, but there is a problem, since its currently just 1 way ctf, the capping is instant, making it impossible to defend against , which is the biggest issue with the map.
How would I go about adding a delay to capping the bomb/flag?
I can't really seem to find anything on the Valve Developer Wiki about making either a capture point that requires a player to be holding the bomb/flag whilst capping or to add a delay before the bomb/flag is actually captured.
How would I go about adding a delay to capping the bomb/flag?
I can't really seem to find anything on the Valve Developer Wiki about making either a capture point that requires a player to be holding the bomb/flag whilst capping or to add a delay before the bomb/flag is actually captured.