How do I make a delay for capping the intelligence?

Call_Me_Meme

L1: Registered
Apr 21, 2018
41
7
I am currently working on a map (ctf_tempname) where the Blu team has to take a bomb (just a item_teamflag with the mvm bomb model) to destroy the red team's base (basically 1 way ctf) that's kinda a like manual payload map, but there is a problem, since its currently just 1 way ctf, the capping is instant, making it impossible to defend against , which is the biggest issue with the map.

How would I go about adding a delay to capping the bomb/flag?

I can't really seem to find anything on the Valve Developer Wiki about making either a capture point that requires a player to be holding the bomb/flag whilst capping or to add a delay before the bomb/flag is actually captured.
 

SIMMONDS

L1: Registered
Apr 21, 2020
16
0
I've already managed to pull this off successfully with most of the official MvM maps.

The trick is just to give Red a setup or just do what special delivery did where the intel has a spawn delay.
 

Call_Me_Meme

L1: Registered
Apr 21, 2018
41
7
I already have added a setup timer.

What I want to do is to force the player carrying the intel have to wait a few seconds before the intel is actually capped and their team wins. I want a delay similar to how capping a point in koth, attack/defend, and 5cp works.