displacement issue

creevlo

L1: Registered
Jun 10, 2020
18
1
So I was displacing a rock or something to make it look more natural, but I screwed up the textures and I'm not sure how to fix them, or maybe I'm just not using the proper method? Anyway if anyone knows how to fix this let me know.
 

Orangepumpkin7

L2: Junior Member
Nov 24, 2017
56
33
Are the textures misaligned? If so, in the Face Edit Sheet select all of the displacement faces and click "treat as one" once that's checked off, just center the textures by clicking the C icon under "justify".

If the displacements themselves are not connecting, try using the sew feature in the Face Edit Sheet to sew them back together, if they can't be sewn, try realigning the displacements or re-building them in a way where they can be sewn together.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Not sure what you mean by "screwed up the textures", screenshots would be useful.
 

creevlo

L1: Registered
Jun 10, 2020
18
1
How do you take a screenshot? Sorry im really new I dont know how to do anything
 

Orangepumpkin7

L2: Junior Member
Nov 24, 2017
56
33
If you have Windows, use the snipping tool to take a screenshot. On Windows 10 it's Windows key + Shift + S. If you have some other OS or version, just Google how to take a screenshot on what version you're running.
 

creevlo

L1: Registered
Jun 10, 2020
18
1
s
displacemnettexture.png
This is what i mean by the textures being screwed up and i tried to justify it and fit it but it did basically nothing
 

Orangepumpkin7

L2: Junior Member
Nov 24, 2017
56
33
By the looks of it, you're probably going to have to remake it. Select the displacement, go on the Face Edit Sheet, go to the "displacements" tab, then under "tools" press "destroy" this will revert it back from a displacement back to a normal brush. Then you can rebuild it from there.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
When warping a displacement, the texture will warp with it. The only way to avoid this problem is to structure your displacements so that you don't need to warp them too much.