Hi there,
I wanted to put a big explosion in my map, similar to badwater/goldrush.
so I opened the goldrush decompiled to check out how they did it. Looks like the models for the debris flying about, is set to the map's architexture, and stuff falls exactly like it would react to the goldrush walls etc. so if you put it on a flat environment, stuff will look like its colliding in midair, and floating on invisible shelfs.
Are there any tips on creating these kind of explosions for your own map?
thanks
I wanted to put a big explosion in my map, similar to badwater/goldrush.
so I opened the goldrush decompiled to check out how they did it. Looks like the models for the debris flying about, is set to the map's architexture, and stuff falls exactly like it would react to the goldrush walls etc. so if you put it on a flat environment, stuff will look like its colliding in midair, and floating on invisible shelfs.
Are there any tips on creating these kind of explosions for your own map?
thanks