(HAMMER) prop_static not showing in game.

pig

L1: Registered
Jun 3, 2020
6
0
Hi all, hope everything is swell.
Recently, i've encountered a problem in hammer where all my prop_static's wont show up in game, but do show up in the hammer editor, and I have to resort to changing them to prop_dynamic_override, which is not really that useful as I'd like them to cast shadows, and dynamic props are a bit more expensive than static props. I've looked at the info tab of them, they're all static or dynamic, yet they still dont show up in game. Would appreciate a fix, been currently pulling my hair out for the past 3 days for this, and i've resorted to ask the community for help. Thanks! :)

COMPILE LOG:
https://pastebin.com/xSpSYGft

Props in hammer:
https://imgur.com/a/JjIItiO

Props "in game":
https://imgur.com/a/XYd9v94

Weird thing is, some spawn in, but if you look at them at a certain angle they dissapear.
95% sure my Hammer has some weird voodoo curse enchanted on it, but i'd appreciate some tips or suggestions massively!

Pig.
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Your map is leaking, make sure it's completely sealed before debugging or see if that fixes the problem entirely.
 

pig

L1: Registered
Jun 3, 2020
6
0
Your map is leaking, make sure it's completely sealed before debugging or see if that fixes the problem entirely.
Hi, thanks for the reply!
I traced the leak to this box, I moved it, deleted it and respawned it, made sure its above the ground yet its still telling me its leaked.
What's happening here. (I'm pretty new to this, sorry for the obtuseness).

upload_2020-6-3_15-53-17.png
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
It would appear to me that your map isn't sealed. Displacements don't seal maps.
 

pig

L1: Registered
Jun 3, 2020
6
0
Hi all, sorry for late reply.

It would appear to me that your map isn't sealed. Displacements don't seal maps.

How can you efficiently seal a map? Because my map is fine and has no leaks when its just superflat with no displacements, but asoon as i put even just a slight bump of a power 3 displacement, it immediately says there is a leak. Anyone know why this is? My floor is pretty thick aswell.

Thanks for the help so far ! :)
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Like iibo said, displacements cannot be used to seal the map. Only solid brushes which are not tied to entities and have not been converted into displacements can seal the map. Anything else might as well not exist when it comes to sealing leaks.

The most common method of keeping the map sealed while displacements are being used is by placing a world brush textured with nodraw underneath the displacement.
 

Pinewabble

L2: Junior Member
Dec 22, 2015
50
64
personally i'd recommend disabling all entities on the visgroups tab, to make it bit easier to see whats causing the leaks if you have bunch of func_details or other brush-entities blocking the sight
 

pig

L1: Registered
Jun 3, 2020
6
0
Like iibo said, displacements cannot be used to seal the map. Only solid brushes which are not tied to entities and have not been converted into displacements can seal the map. Anything else might as well not exist when it comes to sealing leaks.

The most common method of keeping the map sealed while displacements are being used is by placing a world brush textured with nodraw underneath the displacement.

Thats extremely helpful, thanks a lot!

personally i'd recommend disabling all entities on the visgroups tab, to make it bit easier to see whats causing the leaks if you have bunch of func_details or other brush-entities blocking the sight

With only about 1 week of experience in hammer, I havent reaaaally got around to using func_detail, but i've done my research on it.
I have a few questions about definitions of some words y'all have spoken.

Yes, permission to faceplam but what exactly is a "brush-entity" i think I can figure by the name, but just for clarification.

"Visgroups tab", where and how can I locate that.
not tied to entities
What does one mean by "not tied to entitites".

Sorry for being so slow, I appreciate the help massively again :)
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Yes, permission to faceplam but what exactly is a "brush-entity" i think I can figure by the name, but just for clarification.
In the Source engine, an entity is an object that can do special things. The things an entity does depend on what kind of entity it is, and there's a wide range of features that entities may have: from moving, to displaying special stuff in the game (ie text), to casting light, and more. All moving objects are entities: Players, weapons, projectiles, hats, payloads, and more are all entities. Control points are also entities. Some entities are invisible, and instead just do behind-the-scenes stuff, like managing logic for a gamemode. Most entities can move, but not all. Some entities need to be placed by mappers (ie control points), while other entities are created automatically by TF2 (ie players). In contrast to entities, there is also the world, which is all of the nonmoving, unspecial geometry in your map: walls, floors, ceilings, beams, windows, rocks, and more. The brushes that make up the world are called world geometry. Some entities, such as static props and func_detail, are also considered part of the world since they do not move, but they also do not seal the map.

Entities are divided into two categories: Brush entities and point entities. The difference is simple: Brush entities are made up of one ore more brushes, while point entities are not composed of brushes. Any brush that is part of a brush entity is sometimes referred to as being tied to the entity. As stated above, neither point entities nor brush entities are capable of sealing the map.

"Visgroups tab", where and how can I locate that.
Visgroups are located... Nevermind Beta beat me to it
 

henke37

aa
Sep 23, 2011
2,075
515
Technically, the static geometry is an entity too. It's class name is worldspawn. It's the entity that you get if you try to look up an entity without specifying a name.
 

pig

L1: Registered
Jun 3, 2020
6
0
Great to know !
Another question which I mean is ask is about the easiest way to create underground tunnels/rooms etc without getting a leak / the easiest and most efficient way of doing so.
Thanks for all the replies y'all! :)