Cooler Badwater

PL Cooler Badwater a3

pont

huh? wuh?
aa
Mar 15, 2018
345
522
Cooler Badwater - Like Badwater, but cooler

Made for Startacker's April Fools 2020 Contest.

My take at how Badwater could be improved, as well as a chilly change of scenery. :)


ASSETS:
Zungry: Alphabet overlays
HellJumper: Construction Pack assets
Yrrzy: Extol assets, Locked shutter door materials
EArkham: Snowycoast assets
Urban: Generic Industrial Signs
asd417: Catlamp
FubarFX: Alpine Rock Reskins
ASG: Skybox-scale Prop Recompiles

 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
This is a 'really cool' map and has some interesting and game-changing tweaks, however there are a few things I'm concerned about which are likely holding back this map from being added to community servers. I propose that you make a second version of this map called "Cleaner Badwater". I'll try to message you on Steam to give you details.
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
Alright, thanks for blocking me without even hearing me out.
 

Netaro

L1: Registered
Jul 21, 2016
11
2
Imagine being so prone to triggering that you block someone for making comments about your map.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Imagine being so prone to triggering that you block someone for making comments about your map.

It's an April Fools map. It's not that deep.
 

RSatobin

L1: Registered
Jul 8, 2020
1
1
Played through this map a couple hours ago. Easily one of my favorite joke maps.
  • The plane cart and mini-carts were really creative, especially the latter. I love the idea of BLU having to push multiple carts on a payload map.
  • Being able to open the gates of Sentry Hell is great. It'd make the turtling on the last point clear up real quick.
  • There's so many little details that are absolutely hilarious, like the perpetually melting crate and the train zooming through the (fake) second point area.
I'd actually play this map on a legit casual/competitive server.
 
Aug 14, 2018
13
0
If it's possible, can someone make it so that the map has a navigation mesh? I tried making one myself and it doesn't generate one.