Fallout

KotH Fallout A4

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A3
- Redesign of cap; more cover, floor higher, prettier
- "Topmost" route is no longer a dropdown
- Fixed hole out of map
- Fixed some funky displacements
- Updated clipping
- You can now crouch jump from the crate train into the dropdown room
- Planks lead you up to the log for the health kit now
- Lower waterside route into mid is more appealing now
- Improved sightline issues
- Attempt to better telegraph dropdown in central connector

Read the rest of this update entry...
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A4
- Made spawn yard less wide and convoluted
- Cinder block area beside point is smaller. Doors place the player out on the opposite side of the wall (closer to point). This is in order to make the area less wide.
- Log healthkit area is smaller. Healthkit is now a medium pack
- Fixed players being able to get on the wooden fences at the trainside buildings
- Adjustment to cover on point to change sightlines

On watch:
- Central route into point wanting redesign/enlarging
- Upper route into point feels wonky
- Waterside route still perhaps feels unintuitive to follow

Read the rest of this update entry...
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
A4
- Made spawn yard less wide and convoluted
- Cinder block area beside point is smaller. Doors place the player out on the opposite side of the wall (closer to point). This is in order to make the area less wide.
- Log healthkit area is smaller. Healthkit is now a medium pack
- Fixed players being able to get on the wooden fences at the trainside buildings
- Adjustment to cover on point to change sightlines

On watch:
- Central route into point wanting redesign/enlarging
- Upper route into point feels wonky
- Waterside route still perhaps feels unintuitive to follow

Read the rest of this update entry...