Bridge

KotH Bridge 26

moustetail

L1: Registered
Mar 5, 2017
37
2
Changes based on feedback from imp:
  • Nerfed the top area to limit sightlines from and to there
    • Made right cover bigger and bent it further inwards
    • Blocked standing on the left side
  • Further attempts to make middle route more viable:
    • Made middle room wider
    • Made door from spawn to middle room wider
    • Added more signs.
  • Made main building taller on the ouside
  • Added some railings
  • Improved clipping
  • Added more lights

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moustetail

L1: Registered
Mar 5, 2017
37
2
  • Replaced central roof with containers
  • Replaced rocks with supports for pipes
  • Moved mid up a couple units so you have to climb higher to get to it
  • Added windows and lights to a couple places to make it lighter
  • Made mid slightly longer
  • Moved right path forward more to expose snipers more
  • Added cover to right path
  • Added more clipping to corners

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moustetail

L1: Registered
Mar 5, 2017
37
2
Changes include:
  • Moved spawn slightly backwards
  • Made pillars slightly thicker
  • Changed sky to the sun is more overhead, should lead to less team-imbalanced shadowy areas
  • Changed floor texture
  • Made building next to point wider
  • Made railings non-solid

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AlexEatDonut

L3: Member
May 9, 2018
125
52
So i've tested this map multiple time and i must say : every new version added clutter that makes it confusing to run around. I know that you are looking to nerf snipers but it only makes it more confusing. Also you seem to add a lot of textures : don't do that, don't fall in this trap.