Lunarbase V2

PD Lunarbase V2 A6

F4NGS

L2: Junior Member
Sep 26, 2015
85
10
Lunarbase V2 - Player Destruction set on a lunarbase!

Collect data packages that slain players drop and take them through a portal located in the center of the lunarbase.. That portal takes you to an impact crater on the moon’s surface with a satellite ground station for you to transfer the data packages to your team back on earth. The first team to collect and transfer all the data wins!

rework of this map

- PD prefab (made by Egan)
- Custom skybox (made by VelvetFistIronGlove)
- Custom abduction beam particle effect (made by FissionMetroid101)
- Custom wormhole particle effect (made by Exactol)
- Custom force field texture (made by 200) (no longer in the map)
- Custom recolored blue moon wallpanels from rd_asteroid (made by Cuba)

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F4NGS

L2: Junior Member
Sep 26, 2015
85
10
Lunar Base V2 A2

- Completely removed A side
- Removed lower spawn exit
- Added ramp and platforms to get to high ground area on B side
- Added window area to B side
- Blackhole brush now disables when inactive
- Forcefield brush not longer solid
- Rotated portal generator prop and adjusted clipping
- Added platform to exit coolant water towards A Side
- Added missing func_respawnroom in section of red spawnroom
- Made low oxygen warning text only disable when at the moon crater
- Increased gravity in low gravity zone (.25 to .30)
- Made capture point up higher and steeper incline to get to

there's this one texture that is appearing blackened and I can't seem to change it. welp!

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F4NGS

L2: Junior Member
Sep 26, 2015
85
10
A3

- Raised up portal generator prop and platform. Piping now leads up to high ground on B side
- Removed some nucleus props from the ceiling at mid
- Removed force-field func_brush
- Built new A Side
- New route towards A Side from spawn
- Water coolant route towards A Side
- Reduced water depth
- More cover on lower B side
- Drop down to lower B side
- hurt_trigger ' low oxygen' at moon crater now starts 5 seconds sooner

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F4NGS

L2: Junior Member
Sep 26, 2015
85
10
A4

- Moved spawns to be more centralized in the map
- Added some windows looking out to space by spawns
- Lowered platform under portal generator so scouts can no longer double jump into the portal from that platform
- Removed the tunnels in the coolant water
- Added dish shaped ground for coolant water pit
- Removed walls and add tank prop to B side
- Added fence to help block sightline at mid
- Shorten travel to the capture point on the moon crater
- hurt_trigger 'low oxygen' at moon crater now starts another 5 seconds sooner
- Added and moved some health and ammo packs around

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F4NGS

L2: Junior Member
Sep 26, 2015
85
10
A5

- Blocked bad sightlines at mid
- Lowered coolant water so you can walk under the portal generator without needing to swim through the water
- Removed nobuild from coolant water pit
- Added some platforms by B side
- You can now get sucked into the blackhole from the lower platform
- Portal opens 5 seconds later (from 55 to 60 seconds)
- Portal now closes 5 seconds sooner (from 30 to 25 seconds)
- Replaced Will (FromAfar) voice line with a new one
- Added training_annotation that displays over the capture point when first arriving at the moon crater
- Added glowing green border around the capture point
- Increased gravity (from .3 to .4)
- Added filter_damage_type in low gravity area to prevent fall damage
- Added trigger_hurt that will kill any remaining players in the moon crater before the next wave
- Made it so you take less damage per second from the trigger_hurt when 'oxygen is depleting' (15 hp to 12 hp per/second)
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