rotors

CTF rotors a2

Mess About

L7: Fancy Member
Jan 16, 2017
404
178
rotors - ctf_turbine inspired map

my "backup" map idea for the Pick it up! map contest
i made a big mistake, spent way too much time on the detailing of the "main" map and got stuck. So have decided to postpone it and make another one instead

Mid
sHvvDss.jpg


Lobby
02ugRb3.jpg


Intel area
pnfENqo.jpg
 
Last edited:

YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
ctf_rotors_a10000.jpg


Oh.

But Otherwise This map is pretty cool and I'd like to see where you take it. I was slightly put off when you said it was inspiried by turbine, but Besides the theme, the maps are very different (I'm pretty sure.) Also I absolutely love that you clipped the spiral stairs. I don't see it attempted enough :)
 

Mess About

L7: Fancy Member
Jan 16, 2017
404
178
a2
no time for caution, only a few hours left til the hard deadline.
Even though i haven't watched the demo for the a1 version yet (yep), but i think i have some solid ideas on how to improve the map, based on the text feedbacks

*Changement:

Middle area:
-Simplify mid
-Extend the flank route into hallways that connect the spawn area to lobby, make mid bigger and give players more options

Lobby:
-Change the Transition area layout
-Widen the choke
-Widen the lobby
- Increase the ceiling height of the Low ground entrance to the Intel area
- Increase the width of the high ground entrance

Spawn area:
-Remove window, close the extended area to prevent confusion
-Changing layout in response to mid change

(pls no bug)

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