PD Pickups not dropping.

TylowStar

L2: Junior Member
Oct 18, 2018
59
13
I am making a PD map and the pickups that you convert into points aren't dropping when players die. I have checked by spawnng players outside the bounds of spawn, and they still do not drop. How can I fix this?

SOLVED

Use dynamic props, with proper prop routing.
 
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TylowStar

L2: Junior Member
Oct 18, 2018
59
13
I'm going to skip some of the details I do not believe to be relevant, like player respawn times. If I am missing something important, please tell me and I'll edit it in.

logic_auto
  • OnMultiNewRound - pd_logic - EnableMaxScoreUpdating - - 0.00 - No
  • OnMultiNewRound - pd_logic - DisableMaxScoreUpdating - - 45.00 - No
  • OnMultiNewRound - pd_timer - FireTimer - - 0.00 - No
tf_logic_player_destruction (pd_logic)
Prop Model Name: orange_cone001.mdl
Prop Drop Sound: Christmas.GiftDrop
Prop Pickup Sound: Christmas.GiftPickup

logic_timer (pd_timer)
Start Disabled: No
Refire Interval: 100
I'll ignore some outputs that are towards prop_dynamics, lights and the like because they are many and entirely cosmetic.
  • OnTimer - pd_logic - SetCountdownTimer - 65 - 0.00 - No
  • OnTimer - pd_logic - SetCountdownImage - - 0.00 - No
  • OnTimer - capzone - Disable - - 0.00 - No
  • OnTimer - pd_logic - SetCountdownTimer - 35 - 65.00 - No
  • OnTimer - pd_logic - SetCountdownImage - - 65.00 - No
  • OnTimer - capzone - Enable - - 0.00 - No
tf_gamerules
HUD Type: Default
CTF Overtime: Yes

func_capturezone (capzone)
Start Disabled: Yes
Team: Any

  • OnCapTeam1 - pd_logic - ScoreRedPoints - - 0.00 - No
  • OnCapTeam2 - pd_logic - ScoreBluePoints - - 0.00 - No
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Prop Model Name: orange_cone001.mdl
This model path is incorrect, and the model itself might not like what you're trying to do with it. For one, the model path should be prefixed with props_gameplay\ because that's the subfolder that the model is in (see below). Second, the model isn't configured to be used as a dynamic prop, which is what the pickups are, thus the game cannot spawn the pickups. Try picking a different model that's configured to work as a dynamic prop.
upload_2020-5-19_11-2-48.png

  • OnCapTeam1 - pd_logic - ScoreRedPoints - - 0.00 - No
  • OnCapTeam2 - pd_logic - ScoreBluePoints - - 0.00 - No
Also, these outputs should be OnCapTeam1_PD and OnCapTeam2_PD.
 

TylowStar

L2: Junior Member
Oct 18, 2018
59
13
Thanks!
 

TylowStar

L2: Junior Member
Oct 18, 2018
59
13
Also, these outputs should be OnCapTeam1_PD and OnCapTeam2_PD.
It doesn't seem to work; the text displays in red. The map still functions without the suffix.
Edit: nvm ignore my stupid butt this was sage advice
 
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