What is the better weather effect?

fattyeater

L1: Registered
Apr 23, 2020
18
0
So I have been looking around for how to make rain in my map. There are two things I have heard, a func_precipitation, and an info_particle_system. Which should I use for my somewhat heavily rainy map where you can really see the rain, and if it is info_particle_system, how do I use it? I have not found any tutorials explaining how to use it for rain.

Thanks
 

Tumby

aa
May 12, 2013
1,084
1,192
func_precipitation might be easy to use, but it doesn't look very good.

An info_particle_system requires... a particle effect. Download a decompiled VMF of sawmill and you should see a bunch of info_particle_system entities in the air. They are all set to the same particle effect, which is just little drops of rain failling down. Each one covers a certein area. You will also notice that they are flagged as weather, so that people can disable these effects in their settings.

You can also use custom weather particle effects, but you will have to include the files in your bsp, which especially for particles can be quite a hassle. It is recommended to use Compilepal to automate as much as of this process as possible.
Here is an example of some custom particle effects: https://tf2maps.net/threads/modular-weather-particles.40407/
 
Oct 6, 2008
1,947
445
Not sure if you can use it but can you decompile Valve's L4D2 Hard Rain map that has the storm in it? They have really nice effects.