Leicoast

PD Leicoast b7

Lacry

L6: Sharp Member
Feb 25, 2019
341
256
Leicoast - A PD made by Lacry

Fight and conquer the island... and the leis!

It’s a Player Destruction map, set on a jungle. Made for the Pick It Up! contest.

Credits
Lacry: Map Maker / Modeler
Egan / 14bit: PD Prefab
Tumby: Additional help with the model and textures

Thanks and have fun!
 
Last edited:

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256
Lacry updated Leicoast with a new update entry:

The random update

Changelog
-Made the spawn area smaller​
-Made the "boat building" smaller​
-Made the boat slower​
-Added a new route in the middle area​
-Removed the team's entrance to the "boat building", now there is a new one in the lower area​
-Changed and added health and ammo packs​
-Added the announcer countdown​
-Added custom icons for the HUD​
-Added a sound...​

Read the rest of this update entry...
 

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Lacry

L6: Sharp Member
Feb 25, 2019
341
256

Idolon

they/them
aa
Feb 7, 2008
2,108
6,119
Haven't played it yet, but I love the atmosphere of the artpass. The artpass itself feels a kind of sparse and lacking in small details. Spamming crates everywhere obviously isn't going to work in an urban environment, but here's some ideas (that you may or may not have already done, because I just caught this map on a Discord stream):
  • Floor stains, floor drains, wall stains
  • Litter (crushed beer can physics props)
  • Paint patches to add a little variation to the flat color plaster walls. Could also do a little scene with some scaffolding, paint buckets, and some paint patches
  • Interiors: electrical outlets, shelves with knicknacks (flat color vases would be easy to model)
  • Consider insetting your windows into walls a bit, it can add a lot of depth to a wall that needs to be totally flat for gameplay
 

Lacry

L6: Sharp Member
Feb 25, 2019
341
256
Haven't played it yet, but I love the atmosphere of the artpass. The artpass itself feels a kind of sparse and lacking in small details. Spamming crates everywhere obviously isn't going to work in an urban environment, but here's some ideas (that you may or may not have already done, because I just caught this map on a Discord stream):
  • Floor stains, floor drains, wall stains
  • Litter (crushed beer can physics props)
  • Paint patches to add a little variation to the flat color plaster walls. Could also do a little scene with some scaffolding, paint buckets, and some paint patches
  • Interiors: electrical outlets, shelves with knicknacks (flat color vases would be easy to model)
  • Consider insetting your windows into walls a bit, it can add a lot of depth to a wall that needs to be totally flat for gameplay
Thank you! Right now I'm looking exactly for this kind of details, I'm already working on the next version, now it has a proper 3D skybox and I fixed some issues the last one had, but I still think it needs a lot of details yet.

I'm not sure when I'll release the next version, since I'm still waiting for the VO and the optimization to be done, but hopefully when its done you can check by yourself the new stuff that has been added.