Map will not compile. NVM I fixed it

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fattyeater

L1: Registered
Apr 23, 2020
18
0
My map will not compile. I don't know how to fix it. I tried fixing the errors, too, but don't know how to.
Can somebody help identify the problem and tell how to fix it?

Here is the compile process windows contents:

** Executing...
** Command: "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\tf" "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.vmf"

Valve Software - vbsp.exe (Sep 23 2019)
4 threads
materialPath: D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.vmf
Patching WVT material: maps/coldfreight/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
Patching WVT material: maps/coldfreight/nature/blendgroundtosnow001_wvt_patch
Patching WVT material: maps/coldfreight/nature/blendrockgroundwallsnow_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 92 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
writing D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 52 has bad geometry near -200.00 -1920.00 408.51
Can't compile displacement physics, exiting. Texture is NATURE/BLENDGROUNDTOSNOW001


** Executing...
** Command: "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\tf" "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\coldfreight"

Valve Software - vvis.exe (Sep 23 2019)
4 threads
reading d:\steamlibraryondad\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.bsp
Error opening d:\steamlibraryondad\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.bsp

** Executing...
** Command: "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\tf" "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\coldfreight"

Valve Software - vrad.exe SSE (Sep 23 2019)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibraryondad\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.bsp
Error opening d:\steamlibraryondad\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\coldfreight.bsp" "D:\SteamLibraryondaD\steamapps\common\Team Fortress 2\tf\maps\coldfreight.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."