Resource icon

PL pl_Mehwater a8.1

TSJ1020

L1: Registered
May 31, 2018
17
2
Made the map less large and spread out, added some buildings to make the fighting space more variable and smaller. Currently lacking clipping around first blu spawn, will fix in next update. Also gathered screenshots. 20200415144039_1.jpg 20200415144058_1.jpg 20200415144026_1.jpg 20200415143950_1.jpg 20200415143941_1.jpg 20200415143905_1.jpg 20200415143855_1.jpg 20200415143834_1.jpg

Read the rest of this update entry...
 

TSJ1020

L1: Registered
May 31, 2018
17
2
  • Added much needed flanks
  • Added arrows by BLU spawn #3 to show where to go
  • Brightened up the place ( its still night time, just brighter.)
  • RED now has a faster route to point 3 from final spawn
  • Extended canyon
  • Added Secret Engineer

Read the rest of this update entry...
 

TSJ1020

L1: Registered
May 31, 2018
17
2
  • Made trimping slightly easier on metal ramps
  • Extended the small roof on the final point to be on both sides
  • Tweaked some brush heights
  • Modified the sign telling BLU where to go in the sewers
  • Cameras now enable and disable based on the point
  • Finally have screenshots now.20200725235755_1.jpg 20200725235905_1.jpg 20200725235846_1.jpg 20200725235827_1.jpg 20200725235953_1.jpg 20200726000011_1.jpg 20200725235854_1.jpg 20200725235814_1.jpg 20200725235740_1.jpg

Read the rest of this update entry...
 

TSJ1020

L1: Registered
May 31, 2018
17
2
  • Fixed a door to lock when BLU caps point 3
  • Added a route from point 2 in the warehouse to the sewer area (seen below)
  • Mr. Mysterious is lurking in the sewers with his two amphibious friends. You'll see him best from the new route in an inaccessible area of the map.
  • Moved respawn room visualizer on blu's third spawn to be on the door of the spawnroom, and you can now build teleporters just outside the door.
  • Added a hole in the roof of the sniper area by point 4
  • Added a medium healthkit and a small ammokit in the aforementioned sniper area
    20200726144715_1.jpg
    20200726144744_1.jpg

Read the rest of this update entry...
 

TSJ1020

L1: Registered
May 31, 2018
17
2
  • Added path to sewers directly from point 2 (seen below)
  • Added Mr. Mysterious, the Dancing Spy and his amphibious friends, who are visible from the new path.
  • Added a hole in the roof at the final point
  • Added a medium healthkit and a small ammokit in the sniper room between point 3 and 4
  • Moved Blu spawn 3's respawn room visualizer to the door. You can now build teleporters right outside the door again.
  • Added func_nobuild in the warehouse where one was needed

Read the rest of this update entry...
 

TSJ1020

L1: Registered
May 31, 2018
17
2
  • The banana is gone. RIP Banana. You were fun for some, but others found you annoying. A memorial can be found if you noclip out past Mr. Mysterious.
  • The sniper fence to the left of RED spawn now has a full healthkit and ammokit behind it
  • Added a ramp for BLU to flank just after point 3. Thanks Ibex for the idea.
  • The corridor to the elevated sniper area has been widened and made taller
  • You can no longer build in blu's third spawn
  • You are now teleported instead of annihilated to your next spawn on RED team
  • Added a few arrows for direction just past point 2
  • Cart is now faster to accommodate the long track
  • Shutters in BLU spawn are no longer there
  • Fixed a gap in the brushwork. Thanks FloofCollie for noticing that for me.

Read the rest of this update entry...