Map Stuck in Fullbright

Mr.pep

L1: Registered
Apr 12, 2020
30
1
Hello. I'm quite new to hammer and have started on a map but I have a slight problem. None of my lightings is working and the map is stuck on the ordinary "Fullbright" setting. If anyone could help me with my problem or have had this problem before please inform how to fix the issue.

Here is my compile log


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver.vmf"

Valve Software - vbsp.exe (Sep 23 2019)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/first_shiver/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41895 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 115 texinfos to 71
Reduced 12 texdatas to 11 (321 bytes to 300)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver.bsp
Wrote ZIP buffer, estimated size 475, actual size 395
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver"

vvis launcher error: can't load vvis_dll.dll



** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver"

vrad_launcher error: can't load vrad_dll.dll


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\sourcesdk_content\tf\mapsrc\first_shiver.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team fortress 2\tf\maps\first_shiver.bsp"​
 
T

The Asylum

It looks like you're also having trouble with VVIS as well. Did you move Hammer out of its default folder? It may be that Hammer can't find the programs it needs to properly compile, as they're in a different directory than what's listed in your settings.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974