Payload won't stop going forward?

Oct 6, 2008
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Hmmm, have an old map vs newer version of same map.

Code works great and looks the exact same on both or used to. If I run B4 version, i need to keep pushing the cart, on the b5 I need to keep pushing the cart until I cap point x. Once Captured the cart continues all the way to the end.

As far as I can tell, all coding is the same - any hints as to why it would start to do all of this all of a sudden? Any tips on how to dubug it?

thanks
 
Oct 6, 2008
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ics

http://ics-base.net
aa
Jun 17, 2010
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Pl_hoodoo had this issue whenever the stage3 was changed into. At random cart started going forward by itself all the way to the end.

I recall this was a timing issue, that happened more on the actual servers where events slided more than on single test pc.

Do you have stages in your map?
 
Oct 6, 2008
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it's a single stage tug of war map - it's really frustrating because version 4 works perfectly. I don't know if trying to change my hud icons had anything to do with it but I'm really banging my head on a wall with this one.
 
Oct 6, 2008
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Found the issue - posting fix.

Relay entity was accidentally set to start disabled = no, when set to yes issue went away.
 
Oct 6, 2008
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Ok - thought I had this one solved but error continues and I'm stumped. Need coding help to figure out what's going on,

Issue: Red pushes cart to capture blue warp core room - on cap, cart continues by itself when it shouldn't - this doesn't happen on the blue side

I think it has something to do with the coding on red_relay4 - because if I hide that and then run the map - the cart stops.

Can I get someone to look at it please? Map and VMF are in the file at:

https://www.dropbox.com/s/ad6svncym0nx9qz/pl_antimatter_b5.zip?dl=0

Don't worry about any off the other coding you might see around, I'm in the process of making sure sprites are working :)

Thanks in advance.
 
Oct 6, 2008
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Anyone have any luck with this? Thnaks.