final map compile extra commands/tags?

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
when i do my final compile i'll be using this list for vrad:
-both -StaticPropLighting -StaticPropPolys -textureshadows -final
(list obtained from garbageman)

is there any others that people recommend i should add?

for a map that takes approx 10 minutes to compile under a normal bsp/vvis/vrad, could anyone give an estimate on how long it'd take with the extra stuff listed above?
i know an accurate answer isn't really possible, but i'd appreciate knowing a rough estimate, so i know if i should only do it as an over-night type thing.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
<30 minutes for each rad if it currently only takes 10 total

And you've got all the commands except for the aditional "-lights filename.rad" that is essential with -textureshadows. (-textureshadows is 100% useless without it!)

Explained here - http://forums.tf2maps.net/showthread.php?t=2994

when you say filename.rad, would the filename be the same as the vmf file name?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You have to make a .rad file (txt file with the extension renamed) and put it in the /tf/ folder, whatever you've called it is what you need to put in the commands.

so ../tf/lights_youme.rad would need the command: "-lights lights_youme.rad"
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
just an empty text file?
or do i have to have some instructions or something in there?

(in regards to props that have no alpha. i'm more interested in getting props to have more realistic shadows cast upon them, than the shadows that they will cast on other things)
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
just an empty text file?
or do i have to have some instructions or something in there?

(in regards to props that have no alpha. i'm more interested in getting props to have more realistic shadows cast upon them, than the shadows that they will cast on other things)

I gave you the link to the explaination of the additional commands, it might help if you read it (the answer to your question is there!)

http://forums.tf2maps.net/showthread.php?t=2994