How to import long sounds?

Thespikedballofdoom

L1: Registered
Apr 8, 2020
8
0
I have a map decompiled that uses func_buttons to trigger some music playing in a room. I want to (cringe if you want) play the thanos beatbox in full, but it looks like I have to make the file really short to make it play. I've seen other maps pull this off, but I don't know how to do it myself.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
531
798
I'm not sure I understand what the problem is correctly, but I looked up the video and its only 1:22. Using a func_button that activates an ambient_generic entity should work perfectly fine. I've never run into a limit on how long a sound could be. Unless this is the sound that the button is making? Which in that case, will only play for as long as it takes the button to press all the way in. So make the button really long, and really slow. But you're better off just having it activate an ambient_generic with the song attached.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
531
798
Also as a side note, I would have put this thread in
"Mapping Questions & Discussion"