- Mar 25, 2008
- 437
- 70
I am putting soundscapes into my map, and I am having questions about the entity.
it says it is triggered when you can see it. I realize that the actual entity isn't visible in-game, but I am wondering what they mean. First, is it when the entity can be possibly viewed (no line-of sight blockings, but the player may or may not be looking in that direction), or is it when they actually look at where the entity is placed?
Also, are windows and func_details considered when it says "look"? such as a window texture that I can see through, but it is surrounded by a wall, and I can see the soundscape entity through the window.
I am using env_soundscape_proxy for each location, with only one env_soundscape for each sound
it says it is triggered when you can see it. I realize that the actual entity isn't visible in-game, but I am wondering what they mean. First, is it when the entity can be possibly viewed (no line-of sight blockings, but the player may or may not be looking in that direction), or is it when they actually look at where the entity is placed?
Also, are windows and func_details considered when it says "look"? such as a window texture that I can see through, but it is surrounded by a wall, and I can see the soundscape entity through the window.
I am using env_soundscape_proxy for each location, with only one env_soundscape for each sound