** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.log', but we don't own that location. Allowing.
materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/dfsjunglecompilelog/island/thatch_roof001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/construction/nature/constructblendgrass001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_antiquity/ruins/blendcourtyardtoground009_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_antiquity/ruins/blendcourtyardtoconcrete001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_antiquity/ruins/blendcourtyardtocourtyarddark01_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cavern/blendrocktomorerock_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_antiquity/ruins/blendcourtyardtograss001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/island/thatch_roof001_trans_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/egypt/sand_grass_blend_02_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nightfall/cliffwall_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/junglerockwallgrass001_blend_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001b_detail_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001e_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass002c_detail_low_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blendcobblestone_underworld001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cavern/blendrocktoground_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cavern/blendmorerocktoground_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001a_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/winter/blendgraveltograss001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001f_detail_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blendgroundtogravel004_grass_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001f_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_sunshine/nature/blendrocktograss001_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001e_detail_low_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/nature/blenddirttojunglegrass001c_detail_low_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/cp_antiquity/ruins/blendground009tograss07_wvt_patch
Patching WVT material: maps/dfsjunglecompilelog/abandoned/blendgrasstorock_09_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-768, -520, -360)
env_cubemap pointing at deleted brushside near (216, -520, -320)
env_cubemap pointing at deleted brushside near (216, -520, -320)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 834 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_coastal_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_coastal_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (1) (1141593 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8..Material CP_ANTIQUITY/RUINS/BLENDCOURTYARDTOGRASS001 uses unknown detail object type tf_forest_grass!
Material CP_ANTIQUITY/RUINS/BLENDCOURTYARDTOGRASS001 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRAVEL004_GRASS uses unknown detail object type tf_grass!
Material NATURE/BLENDGROUNDTOGRAVEL004_GRASS uses unknown detail object type tf_grass!
Material NATURE/BLENDGROUNDTOGRAVEL004_GRASS uses unknown detail object type tf_grass!
Material NATURE/BLENDGROUNDTOGRAVEL004_GRASS uses unknown detail object type tf_grass!
Material CP_ANTIQUITY/RUINS/BLENDCOURTYARDTOGRASS001 uses unknown detail object type tf_forest_grass!
Material CP_ANTIQUITY/RUINS/BLENDCOURTYARDTOGRASS001 uses unknown detail object type tf_forest_grass!
Material CP_ANTIQUITY/RUINS/BLENDCOURTYARDTOGRASS001 uses unknown detail object type tf_forest_grass!
Material CP_ANTIQUITY/RUINS/BLENDCOURTYARDTOGRASS001 uses unknown detail object type tf_forest_grass!
9...10
Compacting texture/material tables...
Reduced 4877 texinfos to 2604
Reduced 253 texdatas to 201 (10199 bytes to 6733)
Writing C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 41653, actual size 31791
11 seconds elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog"
Valve Software - vvis.exe (Sep 23 2019)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\msi\desktop\decompiler\dfsjunglecompilelog.log', but we don't own that location. Allowing.
6 threads
reading c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp
reading c:\users\msi\desktop\decompiler\dfsjunglecompilelog.prt
3555 portalclusters
11191 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (132)
Optimized: 6929 visible clusters (0.84%)
Total clusters visible: 826615
Average clusters visible: 232
Building PAS...
Average clusters audible: 576
visdatasize:628291 compressed from 3185280
writing c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp', but we don't own that location. Allowing.
2 minutes, 14 seconds elapsed
** Executing...
** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\msi\desktop\decompiler\dfsjunglecompilelog.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp
Setting up ray-trace acceleration structure... Done (7.05 seconds)
13513 faces
11 degenerate faces
4381240 square feet [630898624.00 square inches]
811 Displacements
1463753 Square Feet [210780560.00 Square Inches]
13502 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
251522 patches after subdivision
sun extent from map=0.000000
323 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (4432.000000, -1303.884644, -447.000000)
WARNING: Too many light styles on a face at (-3992.000000, -1303.884644, -447.000000)
WARNING: Too many light styles on a face at (-3864.000000, -1423.942383, -383.000000)
WARNING: Too many light styles on a face at (4304.000000, -1423.942261, -383.000000)
WARNING: Too many light styles on a face at (-3832.000000, -1423.942383, -367.000000)
WARNING: Too many light styles on a face at (4272.000000, -1423.942261, -367.000000)
WARNING: Too many light styles on a face at (-3768.000000, -1423.942383, -335.000000)
WARNING: Too many light styles on a face at (4208.000000, -1423.942261, -335.000000)
..
WARNING: Too many light styles on a face at (-3800.000000, -1423.942383, -351.000000)
WARNING: Too many light styles on a face at (4240.000000, -1423.942383, -351.000000)
.
WARNING: Too many light styles on a face at (-3928.000000, -1423.942383, -415.000000)
WARNING: Too many light styles on a face at (4368.000000, -1423.942261, -415.000000)
1.
WARNING: Too many light styles on a face at (-3896.000000, -1423.942383, -399.000000)
WARNING: Too many light styles on a face at (4336.000000, -1423.942261, -399.000000)
..2...3...4...5.
WARNING: Too many light styles on a face at (4144.000000, -1423.000000, -274.500000)
WARNING: Too many light styles on a face at (4144.000000, -1217.000000, -274.500000)
.
WARNING: Too many light styles on a face at (4864.000000, -1432.000000, -447.000000)
WARNING: Too many light styles on a face at (4572.000000, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (4572.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (4572.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (4790.062500, -1410.125000, -447.000000)
WARNING: Too many light styles on a face at (4912.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (4636.085449, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (4645.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (4384.000000, -1423.000000, -440.000000)
WARNING: Too many light styles on a face at (4384.000000, -1217.000000, -440.000000)
WARNING: Too many light styles on a face at (4512.000000, -1423.000000, -338.500000)
WARNING: Too many light styles on a face at (4512.000000, -1217.000000, -338.500000)
WARNING: Too many light styles on a face at (4368.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (4336.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (4304.000000, -1217.000000, -295.250000)
WARNING: Too many light styles on a face at (4304.000000, -1423.000000, -295.250000)
WARNING: Too many light styles on a face at (4304.000000, -1423.000000, -329.250000)
.
WARNING: Too many light styles on a face at (3561.000000, -1048.000000, -88.000000)
WARNING: Too many light styles on a face at (3561.000000, -1248.000000, -168.000000)
WARNING: Too many light styles on a face at (3561.000000, -1392.000000, -168.000000)
WARNING: Too many light styles on a face at (3561.000000, -1416.000000, -88.000000)
WARNING: Too many light styles on a face at (4080.000000, -1423.000000, -258.500000)
WARNING: Too many light styles on a face at (4080.000000, -1217.000000, -258.500000)
6...7...
WARNING: Too many light styles on a face at (-3121.000000, -1048.000000, -88.000000)
WARNING: Too many light styles on a face at (-3121.000000, -1248.000000, -168.000000)
WARNING: Too many light styles on a face at (-3121.000000, -1392.000000, -168.000000)
WARNING: Too many light styles on a face at (-3121.000000, -1416.000000, -88.000000)
WARNING: Too many light styles on a face at (-3948.000000, -1423.000000, -440.000000)
WARNING: Too many light styles on a face at (-3960.000000, -1423.000000, -329.250000)
WARNING: Too many light styles on a face at (-3940.000000, -1423.000000, -440.000000)
WARNING: Too many light styles on a face at (-3864.000000, -1423.000000, -329.250000)
WARNING: Too many light styles on a face at (-3704.000000, -1423.000000, -274.500000)
WARNING: Too many light styles on a face at (-3928.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (-3960.000000, -1217.000000, -329.250000)
8
WARNING: Too many light styles on a face at (-3944.000000, -1217.000000, -440.000000)
WARNING: Too many light styles on a face at (-3896.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (-4088.000000, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (-4088.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (-4088.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (-3704.000000, -1217.000000, -274.500000)
WARNING: Too many light styles on a face at (-4132.000000, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (-4132.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (-4132.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (-4357.937500, -1410.125000, -447.000000)
WARNING: Too many light styles on a face at (-4392.000000, -1256.000000, -447.000000)
WARNING: Too many light styles on a face at (-4205.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (-4194.043457, -1432.000000, -447.000000)
WARNING: Too many light styles on a face at (-4104.000000, -1217.000000, -354.500000)
WARNING: Too many light styles on a face at (-4104.000000, -1423.000000, -354.500000)
..
WARNING: Too many light styles on a face at (-4412.211426, -1414.157837, -452.483063)
WARNING: Too many light styles on a face at (-4436.770020, -1273.031006, -446.208435)
WARNING: Too many light styles on a face at (4837.498047, -1455.567993, -444.685669)
WARNING: Too many light styles on a face at (4876.750000, -1103.076904, -444.000000)
.9...10 (50)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
transfers 14445442, max 593
transfer lists: 110.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(868076, 558235, 330260)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(193570, 113439, 57245)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(16906, 7181, 2014)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(12554, 5462, 1361)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1042, 324, 42)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1005, 325, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(82, 19, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(84, 20, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0860 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 150/1024 7200/49152 (14.6%)
brushes 2909/8192 34908/98304 (35.5%)
brushsides 23944/65536 191552/524288 (36.5%)
planes 23992/65536 479840/1310720 (36.6%)
vertexes 27385/65536 328620/786432 (41.8%)
nodes 8185/65536 261920/2097152 (12.5%)
texinfos 2604/12288 187488/884736 (21.2%)
texdata 201/2048 6432/65536 ( 9.8%)
dispinfos 811/0 142736/0 ( 0.0%)
disp_verts 63171/0 1263420/0 ( 0.0%)
disp_tris 99488/0 198976/0 ( 0.0%)
disp_lmsamples 6344308/0 6344308/0 ( 0.0%)
faces 13513/65536 756728/3670016 (20.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9565/65536 535640/3670016 (14.6%)
leaves 8336/65536 266752/2097152 (12.7%)
leaffaces 16642/65536 33284/131072 (25.4%)
leafbrushes 10001/65536 20002/131072 (15.3%)
areas 10/256 80/2048 ( 3.9%)
surfedges 104198/512000 416792/2048000 (20.4%)
edges 63680/256000 254720/1024000 (24.9%)
LDR worldlights 323/8192 28424/720896 ( 3.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 1664/32768 16640/327680 ( 5.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31113/65536 62226/131072 (47.5%)
cubemapsamples 52/1024 832/16384 ( 5.1%)
overlays 271/512 95392/180224 (52.9%)
LDR lightdata [variable] 27426200/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 628291/16777216 ( 3.7%)
entdata [variable] 535241/393216 (136.1%) VERY FULL!
LDR ambient table 8336/65536 33344/262144 (12.7%)
HDR ambient table 8336/65536 33344/262144 (12.7%)
LDR leaf ambient 37048/65536 1037344/1835008 (56.5%)
HDR leaf ambient 8336/65536 233408/1835008 (12.7%)
occluders 3/0 120/0 ( 0.0%)
occluder polygons 6/0 72/0 ( 0.0%)
occluder vert ind 28/0 112/0 ( 0.0%)
detail props [variable] 1/1464452 ( 0.0%)
dtl prp lght [variable] 1/52954 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/229428 ( 0.0%)
pakfile [variable] 31791/0 ( 0.0%)
physics [variable] 1141593/4194304 (27.2%)
physics terrain [variable] 250717/1048576 (23.9%)
Level flags = 0
Total triangle count: 38646
Writing c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp
1 minute, 57 seconds elapsed
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
6 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\msi\desktop\decompiler\dfsjunglecompilelog.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp
Setting up ray-trace acceleration structure... Done (6.95 seconds)
13513 faces
11 degenerate faces
4381240 square feet [630898624.00 square inches]
811 Displacements
1463753 Square Feet [210780560.00 Square Inches]
13502 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
251522 patches after subdivision
sun extent from map=0.000000
323 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (-3992.000000, -1303.884644, -447.000000)
WARNING: Too many light styles on a face at (4432.000000, -1303.884644, -447.000000)
WARNING: Too many light styles on a face at (-3864.000000, -1423.942383, -383.000000)
WARNING: Too many light styles on a face at (4304.000000, -1423.942261, -383.000000)
WARNING: Too many light styles on a face at (-3832.000000, -1423.942383, -367.000000)
WARNING: Too many light styles on a face at (4272.000000, -1423.942261, -367.000000)
WARNING: Too many light styles on a face at (-3768.000000, -1423.942383, -335.000000)
WARNING: Too many light styles on a face at (4208.000000, -1423.942261, -335.000000)
..
WARNING: Too many light styles on a face at (-3800.000000, -1423.942383, -351.000000)
WARNING: Too many light styles on a face at (4240.000000, -1423.942383, -351.000000)
.
WARNING: Too many light styles on a face at (-3928.000000, -1423.942383, -415.000000)
WARNING: Too many light styles on a face at (4368.000000, -1423.942261, -415.000000)
1.
WARNING: Too many light styles on a face at (-3896.000000, -1423.942383, -399.000000)
WARNING: Too many light styles on a face at (4336.000000, -1423.942261, -399.000000)
..2...3...4...5.
WARNING: Too many light styles on a face at (4144.000000, -1423.000000, -274.500000)
WARNING: Too many light styles on a face at (4144.000000, -1217.000000, -274.500000)
.
WARNING: Too many light styles on a face at (4864.000000, -1432.000000, -447.000000)
WARNING: Too many light styles on a face at (4572.000000, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (4572.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (4572.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (4790.062500, -1410.125000, -447.000000)
WARNING: Too many light styles on a face at (4912.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (4636.085449, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (4645.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (4384.000000, -1423.000000, -440.000000)
WARNING: Too many light styles on a face at (4512.000000, -1423.000000, -338.500000)
WARNING: Too many light styles on a face at (4384.000000, -1217.000000, -440.000000)
WARNING: Too many light styles on a face at (4512.000000, -1217.000000, -338.500000)
WARNING: Too many light styles on a face at (4368.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (4336.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (4304.000000, -1217.000000, -295.250000)
WARNING: Too many light styles on a face at (4304.000000, -1423.000000, -295.250000)
WARNING: Too many light styles on a face at (4304.000000, -1423.000000, -329.250000)
.
WARNING: Too many light styles on a face at (3561.000000, -1048.000000, -88.000000)
WARNING: Too many light styles on a face at (3561.000000, -1248.000000, -168.000000)
WARNING: Too many light styles on a face at (3561.000000, -1392.000000, -168.000000)
WARNING: Too many light styles on a face at (3561.000000, -1416.000000, -88.000000)
WARNING: Too many light styles on a face at (4080.000000, -1423.000000, -258.500000)
WARNING: Too many light styles on a face at (4080.000000, -1217.000000, -258.500000)
6...7...
WARNING: Too many light styles on a face at (-3121.000000, -1248.000000, -168.000000)
WARNING: Too many light styles on a face at (-3121.000000, -1048.000000, -88.000000)
WARNING: Too many light styles on a face at (-3121.000000, -1392.000000, -168.000000)
WARNING: Too many light styles on a face at (-3121.000000, -1416.000000, -88.000000)
WARNING: Too many light styles on a face at (-3948.000000, -1423.000000, -440.000000)
WARNING: Too many light styles on a face at (-3960.000000, -1423.000000, -329.250000)
WARNING: Too many light styles on a face at (-3940.000000, -1423.000000, -440.000000)
WARNING: Too many light styles on a face at (-3864.000000, -1423.000000, -329.250000)
WARNING: Too many light styles on a face at (-3704.000000, -1423.000000, -274.500000)
WARNING: Too many light styles on a face at (-3960.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (-3928.000000, -1217.000000, -329.250000)
8
WARNING: Too many light styles on a face at (-3944.000000, -1217.000000, -440.000000)
WARNING: Too many light styles on a face at (-3896.000000, -1217.000000, -329.250000)
WARNING: Too many light styles on a face at (-4088.000000, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (-4088.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (-3704.000000, -1217.000000, -274.500000)
WARNING: Too many light styles on a face at (-4088.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (-4132.000000, -1416.000000, -447.000000)
WARNING: Too many light styles on a face at (-4132.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (-4132.000000, -1240.000000, -447.000000)
WARNING: Too many light styles on a face at (-4357.937500, -1410.125000, -447.000000)
WARNING: Too many light styles on a face at (-4392.000000, -1256.000000, -447.000000)
WARNING: Too many light styles on a face at (-4194.043457, -1432.000000, -447.000000)
WARNING: Too many light styles on a face at (-4205.000000, -1224.000000, -447.000000)
WARNING: Too many light styles on a face at (-4104.000000, -1217.000000, -354.500000)
WARNING: Too many light styles on a face at (-4104.000000, -1423.000000, -354.500000)
..
WARNING: Too many light styles on a face at (-4412.211426, -1414.157837, -452.483063)
WARNING: Too many light styles on a face at (-4436.770020, -1273.031006, -446.208435)
WARNING: Too many light styles on a face at (4837.498047, -1455.567993, -444.685669)
WARNING: Too many light styles on a face at (4876.750000, -1103.076904, -444.000000)
.9...10 (55)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28)
transfers 14445413, max 593
transfer lists: 110.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(868075, 558236, 330260)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(193570, 113439, 57245)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(16906, 7181, 2014)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(12554, 5462, 1361)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1042, 324, 42)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1005, 325, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(82, 19, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(84, 20, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0829 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 150/1024 7200/49152 (14.6%)
brushes 2909/8192 34908/98304 (35.5%)
brushsides 23944/65536 191552/524288 (36.5%)
planes 23992/65536 479840/1310720 (36.6%)
vertexes 27385/65536 328620/786432 (41.8%)
nodes 8185/65536 261920/2097152 (12.5%)
texinfos 2604/12288 187488/884736 (21.2%)
texdata 201/2048 6432/65536 ( 9.8%)
dispinfos 811/0 142736/0 ( 0.0%)
disp_verts 63171/0 1263420/0 ( 0.0%)
disp_tris 99488/0 198976/0 ( 0.0%)
disp_lmsamples 6344308/0 6344308/0 ( 0.0%)
faces 13513/65536 756728/3670016 (20.6%)
hdr faces 13513/65536 756728/3670016 (20.6%)
origfaces 9565/65536 535640/3670016 (14.6%)
leaves 8336/65536 266752/2097152 (12.7%)
leaffaces 16642/65536 33284/131072 (25.4%)
leafbrushes 10001/65536 20002/131072 (15.3%)
areas 10/256 80/2048 ( 3.9%)
surfedges 104198/512000 416792/2048000 (20.4%)
edges 63680/256000 254720/1024000 (24.9%)
LDR worldlights 323/8192 28424/720896 ( 3.9%)
HDR worldlights 323/8192 28424/720896 ( 3.9%)
leafwaterdata 10/32768 120/393216 ( 0.0%)
waterstrips 1664/32768 16640/327680 ( 5.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31113/65536 62226/131072 (47.5%)
cubemapsamples 52/1024 832/16384 ( 5.1%)
overlays 271/512 95392/180224 (52.9%)
LDR lightdata [variable] 27426200/0 ( 0.0%)
HDR lightdata [variable] 27425844/0 ( 0.0%)
visdata [variable] 628291/16777216 ( 3.7%)
entdata [variable] 535241/393216 (136.1%) VERY FULL!
LDR ambient table 8336/65536 33344/262144 (12.7%)
HDR ambient table 8336/65536 33344/262144 (12.7%)
LDR leaf ambient 37048/65536 1037344/1835008 (56.5%)
HDR leaf ambient 37048/65536 1037344/1835008 (56.5%)
occluders 3/0 120/0 ( 0.0%)
occluder polygons 6/0 72/0 ( 0.0%)
occluder vert ind 28/0 112/0 ( 0.0%)
detail props [variable] 1/1464452 ( 0.0%)
dtl prp lght [variable] 1/52954 ( 0.0%)
HDR dtl prp lght [variable] 1/52954 ( 0.0%)
static props [variable] 1/229428 ( 0.0%)
pakfile [variable] 31791/0 ( 0.0%)
physics [variable] 1141593/4194304 (27.2%)
physics terrain [variable] 250717/1048576 (23.9%)
Level flags = 0
Total triangle count: 38646
Writing c:\users\msi\desktop\decompiler\dfsjunglecompilelog.bsp
2 minutes, 1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\msi\Desktop\Decompiler\dfsjunglecompilelog.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\dfsjunglecompilelog.bsp"