Autumnull

MVM Autumnull RC2_final

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Jun 15, 2013
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Autumnal - An MvM map set somewhere

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Jun 15, 2013
647
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- Adjusted balcony spawn
- Made nav blockers less restricting to common bots
- Alley spawn added
- Tank spawn added
- Additional tank route added
- Fixed a crate build spot
- Adjusted pickups around the front
- Lowered a window
- Optimized performance on map
- Changed some dimensions of mid building and moved pickups inside
- Adjusted tanker route to have more height variance, still needs a minor redesign, but later on that

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Jun 15, 2013
647
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  • Shifted a spawn
  • Added sticky-launching tank support (See mission maker txt)
  • Added crates to forward upgrade station to stop players from sliding past
  • Removed a piece of railing near the front to improve navigation
  • Fixed a wall being weird

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Jun 15, 2013
647
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  • Cleaned up some brushwork
  • Removed erroneous logic entity
  • Added a divot cause it's Something
  • Removed collision on the trees in the garden spawn
  • Removed a useless small ammo pack
  • Forward upgrade station should work 100% of the time now?
  • Broke cubemaps for this version

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Jun 15, 2013
647
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  • Adjusted some architecture
  • Redesigned ramp at the storage route AGAIN
  • Added a ramp and collapsed a balcony at left route
  • Fixed an avoid nav
  • Made a window a door
  • Lots of pickup changes
  • Probably something else

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Jun 15, 2013
647
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  • Moved the zeppelin to be more appropriately in frame with the rest of the map
  • Various changes to building geometry
  • Detailing refinements
  • Fixed bots being able to escape their spawns
  • Added trims to some doorways that were missing them
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Jun 15, 2013
647
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  • Added some additional cover along the road and hatch area
  • Detail refinements
  • Fog now blends into 3dsky
  • Inserted a potato model for precaching for weapon projectile overrides

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Jun 15, 2013
647
1,197
  • Raised the height of the doorway at the Maintenance room by 96 units
  • Packed some icons for future workshop release
  • Further detail refinements for OOB areas

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