Ravine

KotH Ravine A5

Switchgeer

L1: Registered
Jun 27, 2019
30
2
Yes, I've finally done it. I'd like to think through this past half a year I've progressed as a TF2 map maker. This hopefully is my proof. After going back to the drawing board three times and my PC dying once I have... this.

The pit has been demoted to side duty, and the sniper sight lines have finally gone on break. The trains however, are as present as ever perhaps for the better having a little more warning lights. The two crappy sheds were merged into one, and a building or two have materialized from thin air. (Also I changed it to above ground because I didn't want to deal with cave lighting but that's beside the point.)

If all goes well this is a big step forward for this map!

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Switchgeer

L1: Registered
Jun 27, 2019
30
2
The biggest thing for this update is flow. I tried to make the map flow better by removing the 2nd floor on each side, and adding a 2nd floor to the middle. A path down the middle by the waterfall was added, and some extra platforms to help move around.

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