Contest thread is up! Plus gameday files.

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I hope everyone has a good winter break, or at least stayed warm :) I'm back (did he even leave?), and have some good stuff for ya. First up is our most recent gameday had SourceTV running. I loaded a few of the files, and they all seem to be working. The server was actually so packed, I didn't get in until like half-way through. But the file sizes are pretty tiny, so I set the TV to auto-record each map change for future games. You can nab them here; http://forums.tf2maps.net/downloads.php?do=file&id=920

Also of note, our second big contest is drawing to a close, w/ only 2 days left till the deadline! The upload thread is now live; http://forums.tf2maps.net/showthread.php?t=4833 Because we've gotten way more entries than we originally expected, the voting process has been tweaked a bit. We will most likely be using a combination of member scoring and a vote from the judges (myself and the other mods). Due to some concern about people being biased towards the moderator entries, they are barred from winning/claiming the prize.

Once the entries have been submitted, I'll change the server rotation to run them 24/7, probly 40-60min. a piece. After 10-14 days (not sure yet), we'll tally the final scores, and the judges will start deliberating. And Youme is going to make sure this is brought to the attention of Dario Casali, the Valve mapper whom we have been chatting with; http://forums.tf2maps.net/showthread.php?t=4755 All in all, I'm very excited about the new year, and seeing all of the wonderful custom TF2 our community will put out :D
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Tried to extract the demos, and it said all the files were corrupt.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Source TV will be an indispensable tool for both mappers who did and did not attend their map session.

It's also a good way to make action screenshots! :D

Thanks!
 

Cerious

L420: High Member
Aug 10, 2008
455
133
We should also have some of the Valve level designers and level artists judge the entries, lol. They're pretty supportive of the mapping community, so they might have some time to judge a few.
 
Jan 31, 2008
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1,482
I think the server should run two or four rounds per map instead of having a timelimit.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I think the server should run two or four rounds per map instead of having a timelimit.

Definately, and 4 rounds. That'll give a round for each team to learn the map as each side, and then another round for them to play each.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
some A/D maps take 20 minutes just to get through one round. At 20 minutes Waste didn't even get past one round. Deli had like 5 minute rounds.

Sorry, but I think doing it by time is much more consistent and fair.
 
Jan 31, 2008
555
1,482
some A/D maps take 20 minutes just to get through one round. At 20 minutes Waste didn't even get past one round. Deli had like 5 minute rounds.

Sorry, but I think doing it by time is much more consistent and fair.

Isn't the server only going to have the payload contest maps?
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
If every map gets 2 rounds, that IS the definition of fair... if the maps are played multiple times, 2 rounds each time, that gives a good idea of the gameplay... cutting off gameplay in the middle of a round due to a time limit will give no one a good impression of every single point in the map
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
If every map gets 2 rounds, that IS the definition of fair... if the maps are played multiple times, 2 rounds each time, that gives a good idea of the gameplay... cutting off gameplay in the middle of a round due to a time limit will give no one a good impression of every single point in the map

^Truth^
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
there is, im reasonably sure its a command called roundwinlimit or something like that...
though based on how well any kind of automation has been going id say its better to just change the map manually...