Puddy's Small Mapping Resource Pack

Puddy's Small Mapping Resource Pack vscript_test (11/12/2022)

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145
New Entities List
  • func_water
  • func_weight_button
  • item_armor
  • target_changegravity
  • npc_handgrenade
  • npc_concussiongrenade
  • merasmus_dancer
  • tf_projectile_mechanicalarmorb
New Stuff
  • New icon for halloween_souls_pack
  • Updated icon for tf_logic_minigame

Read the rest of this update entry...
 

Communism

L1: Registered
May 12, 2020
18
12
Is nice.
 

⌊ιηgμιηι

L1: Registered
Jul 24, 2021
3
0
The info_player_teamspawn shows as an error instead of an engineer or green Gordon freeman, some props don't show as normal but as errors (default present ones)
 

⌊ιηgμιηι

L1: Registered
Jul 24, 2021
3
0
this is what happened when i removed the tf-abs.fgd file
DaymhRfV4AAqvoe.jpg

every entity turned into this
 

Lem Mem

L3: Member
Nov 1, 2020
125
31
The info_player_teamspawn shows as an error instead of an engineer or green Gordon freeman, some props don't show as normal but as errors (default present ones)
You don't have the FGD added. This is most likely because you are using Hammer++. Here's how to fix it:

On the top left of Hammer++, open tools then options
upload_2021-9-6_15-8-21.png

(ignore my crappy lines, im using a mouse)

This should open a dialogue box. At the top, select the game configurations option if it isn't already. It should look something like this:
upload_2021-9-6_15-13-18.png


Next, you'll want to make sure you have the configuration "Team Fortess 2" selected from the top dropdown. Remove tf.fgd. If you had ABS's resource pack installed previously, remove that fgd. Next, click the "add" button. This should open Team Fortress 2's bin folder. Select "tf-puddy.fdg"
upload_2021-9-6_15-16-27.png


Your FGD List should look something like this once done:
upload_2021-9-6_15-17-28.png


After this, the issue should be fixed and you can click ok. If you aren't using Hammer++, I can make another tutorial but the process should be pretty similar. Hope this Helps!
 

Hweepo

L1: Registered
Nov 23, 2021
12
0
Had to recreate my custom FGD after a recent TF2 update, which meant going through this FGD to grab the parts I like. here's a buncha minor things I spotted (and stuff that got changed after recent updates):
- tf_logic_cp_timer has a teamnum keyvalue now so it "works for team RED"
- func_nobuild now has a keyvalue to allow it to destroy buildings when it turns on
- no point in having item_sodacan
- why is ai_goal_injured_follow here? it isn't even functional in EP1.
- since TF2 uses NextBots, there's no point in the NPCHintGroup or NPCSquadName KVs on npc_maker
- no point in any of the ai_ entities since TF2 doesn't use NPCs
- color_correction_volume and env_screeneffect don't work in TF2
- is there any point to globals in TF2?
- env_soundscape is erroneously listed as having a "Disabled" input, but even "Disable" is unnecessary because it inherits EnableDisable
- func_nav_avoidance_obstacle is an L4D entity
- info_overlay can save itself some KVs by inheriting FadeDistance
- info_powerup_spawn and item_powerup_crit/uber/rune define fademin/maxdistance helpers despite not having such KVs
- shouldn't hightower_teleport_vortex's SetModelScale input be a float? and shouldn't its SetAdvantageTeam input be an integer?
- point_push, base_boss, and point_velocitysensor can save themselves some inputs & a KV by inheriting EnableDisable
- tf_generic_bomb has a PassActivator KV now
- func_nav_avoid and func_nav_prefer can inherit EnableDisable and Toggle
- func_nav_blocker defines BlockNav/UnblockNav twice; also defines the Affects Flow KV, which only exists in L4D2
- func_precipitation causes problems in multiplayer games
- Light and light_environment can use Toggle to save an input
- light_glspot is identical to light_spot but only supported by HL2 beta builds of VRAD
- RobotDestruction is a blank base class; tf_logic_robot_destruction shouldn't include it
- tf_zombie now has an OnDeath output
- point_hurt now has a second spawnflag to let it bypass uber, but this isn't defined in the FGD ('cuz it's a base entity), so it needs to be re-defined
I recognize this is a lot. there are probably reasons for some of these, but just in case, I'm listing all the things that stick out to me.
 
Last edited:

ISPuddy

L2: Junior Member
Jul 31, 2015
94
145