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KotH koth_bunker a4

pont

huh? wuh?
aa
Mar 15, 2018
345
522
after looking through your map a bit, there are two big issues. the first is that every wall is unclipped - players can stand on top of any wall or ceiling that doesn't meet the skybox. the second is that the map isn't sealed. the way that maps in source work requires them to be completely enclosed, otherwise the compiler can't compute visibility and good quality lighting.

check this video about leaks and how to seal them.
 

Radial

aa
Aug 4, 2019
115
27
Hey, i recognise this map from the workshop! I was worried when i saw it there because i knew it wouldn't get any decent playtesting. Good luck with it!
 

Cerated

L1: Registered
Oct 28, 2019
12
1
Thanks for the feedback guys,I change the name of the map and have uploaded a new version.