- Jan 1, 2020
- 29
- 0
I have a problem where when you stand in a specific area the water forces itself to become cheap when it should actually be expensive.
I've added a "water_lod_control" entity and changed the fade distance, but that hasn't fixed it.
I'm assuming it has something to do with visleaves. If so, how would I go on about fixing it?
Any help would be appreciated.
I've added a "water_lod_control" entity and changed the fade distance, but that hasn't fixed it.
I'm assuming it has something to do with visleaves. If so, how would I go on about fixing it?
Any help would be appreciated.