Dig Site

KotH Dig Site A3

I Darkstar X

L3: Member
Oct 19, 2017
115
10
Dig Site - Some things are best left buried!

It is I, much to everyone's chagrin.

This map is partly born of the fact I want to make a democratic voting system within hammer because it sounds like it probably will not work, but I am going to try anyway, and maybe I'll get lucky like I did with my I/O Bosses and it will work.

Speaking of which, this map will include a semi-I/O Boss, as one team will control it through the power of democracy. Eventually. Currently its just a KOTH, featuring semi-windy but short corridors to the central area. "Hill" is a bit of false advertising as the control pit is in a deep pit in the ground. King of the Pit, would be a more accurate title.

Also I'll probably change the name at some point if it will let me.
 

I Darkstar X

L3: Member
Oct 19, 2017
115
10
----REMOVALS---

-Sandbags because they triggered some people's sandbag-phobia.
-Massive ice-texture dreidel over the control point.
-Some of the "spaghetti". Doc said I need to watch my carbs.
-The death-pits that there of course were are now evicted from the bsp.

---ADDITIONS---

-Open area between spawn and the interior area. Its like a whole new world... sort of..?
-Balcony area at the control point so the second floors of either side's interiors do something that isn't illegal.
-I saw the signs, and now you will too because there's more of them.
-A giant spinning drill to block SOME sightlines at the control point. It will hurt you if you jump into it so don't do that.

---OTHER---

-Adjusted lighting map-wide, now 30% less damaging to your eyes, 9/10 ophthalmologists say!
-Extended the timer to 3 minutes, because 2 was too quick, ask any woman.
-Maybe some things I forgot, but I'm only human.

Read the rest of this update entry...
 

I Darkstar X

L3: Member
Oct 19, 2017
115
10
---REMOVALS---

-Most of the center pit, made it smaller, and hopefully more playable... BUT let's be honest it probably won't be.

-Some walls on the second floor of the structures. Now you can just fall down instead of using the stairs, as nature intended.

-One of the windowed doors from the exterior spawn area to the interior structure. No more airlock flashbacks.

-The need for sunglasses in spawns. Then again, the sunglasses that are in the game already did not help anyway.

-Herobrine

---ADDITIONS---

-Completely revamped the control point to be on stilts with bridge access. Trolls not included.

-Full healthpack under the now raised point, just like every other map with a space under the control point.

---OTHER---

-Upsized the dead-end healthpack and downgraded the second floor healthpack. Made the map too top-heavy.

-Changed the orientation of the remaining pit ramps. If I made a joke about that I'd probably get banned.

-The drill does 50% less damage now. Frankly, I'm astonished it killed as many people as it did.

Read the rest of this update entry...
 

I Darkstar X

L3: Member
Oct 19, 2017
115
10
---REMOVALS---

-The weird dead end room with the glass. And some more spaghetti.

-One of the entrances to mid. It goes to a new place now.

---ADDITIONS---

-Big side areas to the control point, where the drill's anchors are. They do not move, so they'll probably be quite boring and unused.

-Large pickups on those side parts to make them defensible, probably.

-The side path now goes around and under, hopefully making it feel less "flat".

-Rooves and walls to the mid "battlements". Glass so Snipers have a bad time.

-An upper area to the structure from spawn. With a health pack too.

-Collision to the big prop thing, also in that area.

---OTHER---

-Tweaked some lightning. You won't notice.

Read the rest of this update entry...