- Apr 28, 2018
- 28
- 15
I'm trying to set a passive soundscape trigger to ignore a player who already has a different soundscape given manually via button.
i tried using this setup.
and failed to make it work.
any help appreciated. using soundscapes to give a player selectable music loops, ( soundscaped)
but so they don't retrigger the base soundscape when they respawn in the level.
i tried using this setup.
and failed to make it work.
any help appreciated. using soundscapes to give a player selectable music loops, ( soundscaped)
but so they don't retrigger the base soundscape when they respawn in the level.