Villa

CP Villa B19

kevin gator

L3: Member
May 29, 2019
107
28
  • Raised/replaced the wood fence on right side of last
  • Reduced the size of the stone fence on last to open up an angle for attackers
  • Made barriers by the point on mid transparent
  • Turned the wood ramp out of cellar to last into a grass displacement

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kevin gator

L3: Member
May 29, 2019
107
28
  • Added a 3D skybox
  • Did some detailing
  • Improved lighting
  • Re-positioned forward spawn on second
  • Made small quality of life changes to geometry around the map (smoothed out a ramp on second, removed part of a wood barrier on second, moved boxes slightly in lobby)
  • Raised and covered the roof of fountain, made doorway into second from fountain larger
  • Optimized the map more so it doesn't kill framerates

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kevin gator

L3: Member
May 29, 2019
107
28
  • Made mid bigger
  • Removed the market stall on mid and pulled the stairs over to reduce clutter
  • Slightly reduced the size of fountain and changed the stairwell a bit, moved the health and ammo pack to the bottom of the stairs
  • Changed the wood boards on second to an actual staircase connecting the exit from fountain into second to the high ground by choke
  • Redesigned the entrance from cafe into lobby
  • Added a small health pack under the hedge on last
  • Added more boulders outside of the map to hide a seam with the 3d skybox
  • Fixed a wallbug on mid

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kevin gator

L3: Member
May 29, 2019
107
28
  • More detailing around the map
  • Changed the geometry of the tiled high ground on last slightly
  • Lowered the jump height on top of the vine post in valley
  • Changed shack on mid
  • Opened up the door from fountain into mid
  • Removed the sign over valley

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Comma

L1: Registered
Aug 6, 2018
6
0
I find the archway from fountain into mid to be slightly too small and it makes rollouts through that part really annoying
 

kevin gator

L3: Member
May 29, 2019
107
28
- Changed shack and terrain around shack on mid to make it harder to dodge splash damage
- Added back the market stalls to mid to give soldiers a perch
- Completely reworked elbow/truck to make second less open
- Moved second platform/rock closer to the point and added a lip to the outside of the point - the jump from rock to point is no longer scout exclusive, and the new lip gives bombing soldiers a spot to land on
- Added another rock to second to fill an empty corner
- Added a fence to upper lobby to make it less open

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:pray: Dombasek

L1: Registered
Apr 30, 2020
1
0
yo, the small pack on the little ramp thing in the middle of second on the latest version has 2 healthpacks inside eachother. Not sure if this is intentional but picking up what looks like 1 small healthpack gives you 2 small healthpacks worth of health.
This is misleading and not good for fights when you are in trying to keep track of an enemies health.
 

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