How to block Grapple hook from bypassing func_respawnroomvisualizer?

_J_

L1: Registered
Aug 27, 2018
8
0
On my map players have found out how to bypass the respawnroomvisualizer entity and get into enemy spawn by abusing grapple hook on walls behind it to get in. Anyway I can block this?
 

henke37

aa
Sep 23, 2011
2,075
515
You'd need access to the C++ source code of the game for this. So it's not possible.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Can't you apply a 'trigger_remove' to the walls inside/around the spawns to stop the hooks from attaching to them?

Also I think 'func_vclip_physics' can block them as they travel though the air as well, a couple of those filtered to the hooks over doorways might work.

EDIT: Reason you should use a filter with the 'func_vclip_physics' is because otherwise it would effect other projectiles like grenade pills and sandman balls. You only want it to effect the hooks, hence the filter.

It probably wouldn't hurt to apply the same filter to the 'trigger_remove' as well.
 
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