You can take a look at the decompiled version of the map and view those props directly, or you could open up the prop libraries that come with the ABS pack and look through them to find the props. As for the specifics, they seem to be models/props_spytech/time_card_machine.mdl and models/props_spytech/time_card_rack.mdl. Hope this helps!
If the props are solid, aiming at them and using the command "surfaceprop" in console will spit out the name of their texture, which is usually the same name as the model itself.
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