koth_sciaduct

KotH koth_sciaduct a3

Scion

L1: Registered
Mar 3, 2019
20
8
koth_sciaduct_a1 - After a long hibernation, I made a koth map.

Pretty standard koth map. Features a raised point with ramps and cover and two towers for each team.
 

Scion

L1: Registered
Mar 3, 2019
20
8
Changelog:

+ Increased the scale of the map.
+ Added a flank route on the side next to the high ground with the towers.
+ Changed the mid doors so that one is extruded with a window.
+ Upgraded some of the small ammo packs to medium ammo packs.
+ Removed 2fort cover props.
+ Removed orange beams.
+ Fixed cubemaps and tonemap.
+ Changed the skybox and sky lighting.

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Scion

L1: Registered
Mar 3, 2019
20
8
Changelog:

+ Added another courtyard. Teleporters should be more viable now.
+ Adjusted geometry around the point.
+ Removed shudder doors between the dirt courtyard and the point.
+ Increased size of the dirt courtyard.

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Scion

L1: Registered
Mar 3, 2019
20
8
I will no longer be working on this map. I think it will be a better use of my time to create a new map. I'm kinda tired of koth right now, and I want to do a different gamemode. This was a great learning experience, and I thank everybody that left feedback on the imps.

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