paperstage1

PL paperstage1 A2

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
paperstage1 - Stage 1 of a mountain-climbing multistage payload

Stage 1 of my first attempt at a multistage map. The plan is for the map to go from a lumber mill/wood pulp plant (plus BLU's main base) at the base of the mountain, to a mining operation inside and climbing up the interior of the mountain, and finally wrapping the top of the snow-covered mountain and into RED's spytech base.

Screenshots:
View attachment 113323 View attachment 113324 View attachment 113325 View attachment 113326 View attachment 113328 View attachment 113327 View attachment 113331 View attachment 113329 View attachment 113330
 

Mâché

Big Ferret
aa
Sep 7, 2015
381
301
Changelog:
-Replaced weird custom dev textures with non-dev
-Tweaked lighting to make areas feel more comfy
-Reworked connector room to attempt to better direct both teams through it; removed the lowground doorway connecting it directly to B, removed the one-way shutter from the upper doorway, added a window to the nearbyroof, plus a decorative window, shutter that opens when A is capped is no longer also a one-way
-Adjusted cover near B + added skilljump up to railing balcony
-Remove staircase to railing balcony, replaced with dropdown that itself leads to another tiny dropdown that leads directly to B
-Added cover near A saw building to remove weird sightline
-Removed bridge connecting cliff and playable train container
-Adjusted packs
-Other minor geo tweaks
-E

Replacing the main thread's screenshots instead of putting them here due to the drastic texture changes

Read the rest of this update entry...
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
You really jumped the gun with detail here... and I love it.