Funny how it never came across my mind how removing a flank route would make the map a "no" again
But yeah based on what little actually happened on that, I'm gonna do the following changes for Stage 1:
- Moved a ramp at first area
- Adjusted trigger of the one-way to hopefully not have people get stuck inside the door
- Reverted that route change entirely
And well, I don't think it's necessary to test those changes anymore since they're fairly minor. So I'm just going to go mess with Stage 2 and update later with it. Hopefully it'll be less of a mess than this first stage was.