vanSulli

L2: Junior Member
Jul 31, 2015
55
27
This is a prefab for hybrid cp/payload maps, as used in @tyler 's Fountain.

DiB5PYX.png


It plays like an Overwatch hybrid map: Capture the first point, and then push the payload to its destination. To fit with TF2's theme and HUD, the cart is on an elevator that raises up as the first point is capped.
 

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  • pl_hybrid.vmf
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Aapelikaeki

L3: Member
Feb 24, 2018
148
135
Thank you for this
I tried to do this myself a few months back and I got it kinda working but it was messy as hell.
Definitely gonna use this in a future map :jimijam:
 

SosenkaZPolski

L1: Registered
Feb 13, 2022
13
2
This is a quite old post, but I'll shoot my shot. I have no idea how to create a map and am I using this prefab with UEAKCrashes Tutorial on making maps. Question is this. I want the elevator to move normally and then faster so it has the effect of crashing into the ground. Could You please help me to do it?
1706134351519.png
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
This is a quite old post, but I'll shoot my shot. I have no idea how to create a map and am I using this prefab with UEAKCrashes Tutorial on making maps. Question is this. I want the elevator to move normally and then faster so it has the effect of crashing into the ground. Could You please help me to do it?
1706134351519.png

I haven't worked with Payload logic in years, but I think you'd just need to add another path_track node at the point(s) you want the elevator to change speed. Then, add a new output to the path_track entity that, when passed by the elevator, sets the elevator at the new speed.