cp_industry

CP cp_industry a5

samjooma

L1: Registered
Oct 1, 2016
40
6
cp_industry - Attack/defend map in an industrial setting

A city/industrial themed attack/defend map where blue team spawns in a warehouse and tries to take over red team's factory.
 
Last edited:

samjooma

L1: Registered
Oct 1, 2016
40
6
  • Changes to control point B:
    • Red spawn and paths from it to B have been redesigned
    • The layout around control point B has been redesigned almost completely
    • The side entrance to B (the big window) has been replaced with a small but easier to access door for blue team
    • The building that blue team goes through to get to the side entrance is more open now
    • The rooms for the blue team's two main entrances to B have been connected into one big room
  • Changes to control point A:
    • In the building opposite of the shipping containers there is now a wide window at a higher elevation instead of a wide door at the bottom
    • The flank route's entrance to A has been changed

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samjooma

L1: Registered
Oct 1, 2016
40
6
  • Blue spawn has been entirely redesigned
  • Many parts of control point A have been changed
  • The path from blue spawn to control point B has been redesigned
  • The side entrance to control point B has been redesigned
Blue spawn:
Blu1.jpg
Blu2.jpg


Path to control point A:
BluToCPA1.jpg
CPA1.jpg


Control point A:
CPA2.jpg
CPA4.jpg
CPA5.jpg


Shortcut to B after A has been captured:
BluShortcut1.jpg
BluToCPB1.jpg


Path to control point B:
BluToCPB2.jpg
CPB1.jpg


Control point B:
CPB2.jpg
CPB3.jpg
CPB4.jpg
CPB5.jpg


Red spawn:
Red1.jpg


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Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
We tested this today. Blue started spawning in red spawn after they capped A. Don't know why! This didn't happen on the first round that A was capped, only the second. I'm DQing _a4 but if you think that a previous version of the map has different enough spawn logic that this bug wouldn't happen, then I'll allow a substitution for the final submission, but otherwise I'm going to disqualify this from the contest - rather unfortunate, because I enjoyed playing this.
 

samjooma

L1: Registered
Oct 1, 2016
40
6
Fixed a glitch where blue team can spawn in red spawn.

There was leftover logic from a version where the spawnpoints changed after A was captured which caused blue team spawns to be disabled in this version. This glitch was in the map already in version a3, I don't understand why it never happened in the bot testing I did for a3 and a4, and the imp test for a3.

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