CHANGELOG:
- Fixed top floor window not being obvious that you can't get out of it
- Added a red spawn on the roof to easily defend C, it gets available after blue captures B
- Removed some pillars and enlarged some doors at B to make it less cramped
- Fixed control point platforms not showing the blue color when captured by BLU
- Added clip ramps to the balconies right above the B point where previously was needed to jump a few units high
- RED can no longer enter the BLU building where the spawns are
- Replaced the large health pack at point A with a small one
- A point bypass BLU spawn exit door is locked until BLU captures A
- Fixed being able to jump on the top floor inside the BLU spawn
- Removed collision of BLU spawn doors, the collision is now given only by the func_door's
- Added lights to some dark areas
- Smoothed the displacements outside the BLU spawn
- Fixed RED spawn blocker being visible by the RED team
- Clipped multiple stairs
- Removed the ability to build on the top floor's small roofs
- Added another route to the roof
- Decreased the amount of props at B
- Extended a balcony at B
- Added signs around that show where control points are
- Closed the holes on the roof where it was possible to shoot through
- When BLU captures B, RED players waiting for respawn will immediately respawn at the new spawn
- Added another exit to the first RED spawn to avoid spawncamping
- Removed a room in the RED spawn that was there only for the looks and players couldn't enter it as that was confusing
- Clipped wall trims where it was possible to stand on top
- Added a shutter on the BLU spawn window
- Moved the BLU spawn room closer to the doors
- Added signs inside the BLU spawn that show where each exit leads to
- Closed the circular hole on the wall at B point as it was a too long and protected sightline
- Added glass on the windows facing the B point to make it more easily defendable
- Changed the layout of the route from RED spawn to B point removing a big sightline
- Added another mezzanine to the A point
- The metal fence on the roof now spans both sides of the building
- Added some covers in the route from BLU spawn to A point
- Decreased the width of the flanking room in the route from BLU spawn to A point
- Added health and ammo near the large entrance of the main building
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