Starcanyon

PL Starcanyon a4

Nixon

L3: Member
Jan 10, 2017
114
75
Starcanyon - midnight in the Texas panhandle

Star Canyon is a payload map that I have been working on for the past year. I believe it is of high enough quality to be properly uploaded.
It was originally named manaemgef.
Any and all feedback is appreciated, I'm still not sure on a lot of gameplay elements

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Nixon

L3: Member
Jan 10, 2017
114
75
-removed spool from blocking door at first

-turned staircase at last into dropdown and flank and widened area

-increased setup time

-increased spawn time on blue for b

-decreased spawn time for red on b

-added force respawn on caps for red

-added trigger teleport to reds second spawn

-added signs

-reduced spawn time for red on c

-increased spawn time for blue on c

-fixed floating cart spots

-widened red exit for last

-misc. bug fixes

May upload another version before next playtest incase any bugs are found.

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Nixon

L3: Member
Jan 10, 2017
114
75
-Red should properly respawn immediately after capping A&B

-Replaced the main entrance into D with a wide door facing south

-Moved some arrows to avoid confusion coming out of spawn until I can find a better solution

-Moved door to face the drop down into C to prevent Red over extending.

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Nixon

L3: Member
Jan 10, 2017
114
75
-Decreased respawn time for Red on last to increase the challenge for attackers

-Decreased respawn time on first from 18 seconds to 14 seconds

-Altered cover on C and B

-Increased visibility of the underground flank on last

-Messed around with health placement around the entire map.

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Nixon

L3: Member
Jan 10, 2017
114
75
Hopefully I'll have the new skybox done by this weekend, the current one is a little janky
 

Nixon

L3: Member
Jan 10, 2017
114
75
-Added a closing door on first to prevent red from abusing a powerful flank.

-Messed with health pack placement around first

-Added a ramp in the building between A and B

-Added some extra cover for defenders on last against airblasts

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Nixon

L3: Member
Jan 10, 2017
114
75
-Added new underground flank on B

-Rearranged raised area on the inside area before B

-Added roofed portion to break up sightlines before C and to provide an advantage for attackers

-Added raised entrance into C to make capping easier

-Rearranged the flank on last to prevent defenders from abusing it

-General miscellaneous improvements

I NEED to fiNISH the SKyboxxxxx grrrrrr
its just exponentially increasing in difficultyyyy

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