Compile Won't Compile Lights

ok ⠀⠀⠀

L1: Registered
Oct 14, 2019
1
0
This was my first time using Hammer on my computer, and I was making my first map, but when I tried to compile it the map was in fullbright. I tried to verify the game cache, and It didnt work. Any help would be appreciated.





** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.vmf"

Valve Software - vbsp.exe (Sep 23 2019)
4 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.log', but we don't own that location. Allowing.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.vmf
Can't find surfaceprop wood for material CP_MANOR/WOOD_BEAM03_BURNT, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2281 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 4
Reduced 2 texdatas to 2 (54 bytes to 54)
Writing C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 105933, actual size 105719
0 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final"

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final"

vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.


** Executing...
** Command: Copy File
** Parameters: "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_poop_pro_a1_final.bsp"

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vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
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