Can not find the file?

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Hello,

I'm kinda new with hammer, so I don't know what i need to do...
Here is a pic of my problem:

HAMMERHELP.png


Sorry if i i posted my question before some big research, I'm kinda desperate...:confused:
 
Jan 31, 2008
555
1,482
Checklist for you:

- Make sure your map doesn't have a space in the filename
- Make sure there are no errors in the map except 'there is no player start' (Alt+P)
- Make sure you don't have a leak
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
There are no spaces in the map name. And I made a "box" around the map to prevent leaks. So i tried Alt+P and that menu came up. It said i didn't have player spawnpoints or something. I got some though.:blink:

Hammer-help.png


Normally the spawnpoints work fine for me...
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
IIRC - I had accidentally made a displacement into a func_detail and then I had the "system can't find the file" problem.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Thanks GrimGriz, I think it's fixed now.:D
 

Pink_Panther

L3: Member
Dec 14, 2008
129
45
In general, if a section of the compile cannot find the 'file' it is because the VBSP failed and didnt create the file.

Just as a warning, if this is not the first time you compiled a particular map a bsp will exist even when VBSP fails. It does not delete the old file, it will overwrite it. As a result, the VVIS and VRAD will use the old bsp version to compile. Resulting in exactly the same map as you had before. (did that once on a 2+ hour compile)

What I do is watch the compile processing during the VBSP for errors. VBSP runs pretty fast even on larger maps. I think i maxed out at 30ish seconds on a 5 year old computer. So, it doesnt take long. After the VBSP completes then get up and do other things because the rest of the process can take a long long time.

Phil
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
fyi,

instead of 'boxing in your level' you should use the cordon tool to check it out.

That's the yellow and black stripe icons up top. The red dots one lets you change the size, the other turns it on/off. If you see a big red outlined box in your views it's on.

That basically seals the level when compiled, so it's good to test if you haven't sealed in the sky yet.

Or if you wanna quick test only parts of your map. Say you change lighting in one area but don't wanna wait for the whole map to light,