Precipice Event

PL Precipice Event 01-01-19

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TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
You might've forgotten to pack this version, as there are error models every so often. Other than that, nice map! I really like running around it, and I'm sure it will be added some October's night.

Glad you like the map mate. Yeah 2 of the combined props didn't end up packing for some reason. Will be fixed very soon.
 

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
This looks like such an incredible map, fantastic work! Are you planning on posting this on the workshop?
 

TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
Thank you. Yes, I will be posting this to the workshop when the final version is ready. Hopefully after this last playtest.
 

TanookiSuit3

L2: Junior Member
May 13, 2019
50
19
Hi guys. We have finally released the final version of the map to the Steam Workshop, and the TF2Maps download. You can check it out on the Workshop here, otherwise you can download the version from the TF2Maps link. Thanks for the support during production of this map, it was really fun working on it. Hopefully you guys can have fun playing it.

Here are some cool screenshots:

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Midlou

L5: Dapper Member
Jan 12, 2016
208
238
I found a problem. The door blocks the upper passage when it opens.
P5SIUmD.jpg
 

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
I found a problem. The door blocks the upper passage when it opens.
Welp... that probably would've been good to know before release.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
316
98
Wish this wouldve been looked at before release,
when this doorway opens, half of it is blocked with a clipping brush
 

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Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
I'm pretty sure Void got Laughter updated after release, I'm sure that you can get in contact with the team and notify them about the corrections
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
I'm pretty sure Void got Laughter updated after release, I'm sure that you can get in contact with the team and notify them about the corrections

You absolutely can. Just put together what things you want to fix, test the fixes, update the hidden workshop entry, then send Dave Riller an email (or whomever contacted you to accept the map) and let him know.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,942
1,281
Came across some stuff while playing last night:
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-this lil bit of ground sticks through the wall in that open building by blu's first spawn between it's exits20201012014315_1.jpg
-the clipping on these rocks leaves a lot to be desired. I keep getting caught up and stuck on stuff when just trying to walk across
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-floating candles
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-I don't think this door has force closed on. It stopped closing when a crumpkin was in the way and just stayed there partially open
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-z-fighting brushes
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-rocks clip through these boards

-A good amount of the railings are also pretty easy to get caught on throughout the map.

-Lastly, I feel blu's last spawn needs some serious work. I was able to easily spawn camp it as demo since it only has 1 exit and the spawns are so far away from the door. While a second exit would be great. I can't help but feel that it really needs to be pushed forward more to help blu spawn closer to that nasty choke at last. Somewhere around the cave entrance maybe.