Fulgur

CP Fulgur rc3

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Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
There's a staircase right outside RED spawn that infuriatingly isn't clipped. In all other regards, I love this map's design and structure.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Is this map inspired by the swedish datacenter, by any chance?
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
  • Added glass windows on the catwalk in B-C lobby to prevent spawncamping of reds' forward spawn.
  • Lighting adjustments on C.
  • Added arrow signs for red and blu forward spawns.
  • Added areaportalwindows to a few doorways and the window at C.
  • Clipping fixes.

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AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
  • Closed off the top route in A-B connector to test the impact on overall gampleay between the 2 points.
  • Moved 2nd blu forward spawn to the connector between the curved bit and B.
  • Added an inner spawn door and moved spawnpoints back in blu first spawn.
  • Clipping fixes.

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AsG_Alligator

qhull precision error
aa
Aug 5, 2016
595
1,191
  • Finished artpassing the side room at B.
  • Fixed the minor stuff from last version.
Few things:
  • Reflections in the waterfall room are incorrect, I forgot to place cubemaps there.
  • I am planning to add a 3d skybox mountain where the C point is.
  • I forgot to get rid of the jarate pickup, so it is still there for now.
  • Deathpits still fling ragdolls on kill.. Forgot to adress that.

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Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
Custom material and model packing wasn't done, there are missing textures and error models everywhere.