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KotH koth_bolt a3

Duan

L1: Registered
Jul 21, 2016
48
2
koth_bolt - King of the "moving" hill

Reworking my first map made around 2 years ago. Well, reworking it a second time because i lost the vmf of the rework yestereday. But i pulled myself together and made this rework in about 9-ish hours. Hopefully its not totally unbalanced mess.
 

Duan

L1: Registered
Jul 21, 2016
48
2
*Added a 1-way drop to make flaking easier
*More and bigger pickups
*Added another REAL way to reach 3rd stage of controlpoint
*Started adding textures
*Removed killroom (due to poor logic implementation and player feedback)

Fixes:
*Fixed func_respawnroom not reaching the whole spawn
*Blocked engi's from building underwater
*Few minor bugfixes

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