- Feb 18, 2012
- 246
- 407
Finally - the map is now on the workshop!
It has been a long road... but I believe the map is done now for good.
I was hoping I could get it out a little bit earlier. As it stands now, I don't really think it has a chance to be picked for the Halloween update (especially with all the fantastic Halloween maps you guys have made this year - you are really raising the bar!) but it has been a tremendous learning experience for me and nice finally finishing one of my maps!
Enough babbling - on to the changelog!
See ya around
Read the rest of this update entry...
It has been a long road... but I believe the map is done now for good.
I was hoping I could get it out a little bit earlier. As it stands now, I don't really think it has a chance to be picked for the Halloween update (especially with all the fantastic Halloween maps you guys have made this year - you are really raising the bar!) but it has been a tremendous learning experience for me and nice finally finishing one of my maps!
Enough babbling - on to the changelog!
- Decreased cap time for the last point.
- Added blockbullet brush to the last points platform.
- Retextured the last point - and removed all the excess blood.
- New minor lighting pass.
See ya around
Read the rest of this update entry...