Rush

PLR Rush rc1

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
OVERALL
-fully separated stage 1 & 2 from each other to make them easier to edit and possibly improve optimization

STAGE 1
-gave mid more cover
-remade spawn and removed the under path to mid from spawn
-moved payload start to in front of spawn so players CAN'T NOT SEE IT!
-moved final point in front of spawn so PLAYERS CAN'T NOT KNOW WHERE TO GO!
-some detail changes n stuff

STAGE 2
-added stairs from mid building to final ramp to give teams another way to get to their final objective
-added another staircase to that upper area with the plank to final to give teams better access to their final
-lowered balcony with jump pad and adjusted jump pad to work with the new height

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
OVERALL
-basic detailing with some lighting changes here n there

STAGE 1
-added block bullet to concrete barriers by last so bullets can't go between them
-fixed visible nodraw texture
-fixed more clipping
-fixed red winning when blu is supposed to?

STAGE 2
-fixed doors from looking stupid
-fixed visible nodraw texture

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
STAGE 1
-considered reversing the track but decided against it after putting in a lot of thought and finally came to the conclusion that it wouldn't work well and would make half the track a cakewalk
-changed left side (side with tunnel) of the area between spawn and mid to try and improve player flow to fix players not being able to get past attackers when defending at the end of the track
-removed the first rollback zone since whichever team didn't get up that first, stalled there
-changed railing in the building between spawn and mid so it can only be jumped over from the left side of that area
-added some hidden respawn time changes to see if that helps the issue of defenders being unable to push past attackers at the end of the track
-some optimization

STAGE 2
-attempted to make the jump pads more noticeable
-removed the first rollback zone since it didn't seem to do anything useful
-optimization pass

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