Help with Train [Solved]

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
So, the final piece of the puzzle, the grand component of my map is having a mine cart go through an area.
But when i'm trying it's not working!
The trigger hurt doesn't work, the trigger shows up in game, and the friggen cart is sideways!
It works properly, like it goes and teleport's back but everything is messed up!

I've tried switching props, redoing the entire process, and everything else, and nothing seems to fix it! This is seriously the last thing my map needs before it's completed.
Here is the image of every trigger and entity, plus what it looks like in game compared to in hammer.
 

Attachments

  • train.png
    train.png
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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
Trigger shows up in-game -> what brush entity is it tied to? If it's the tracktrain itself, it would be visible (make it a nodraw box, and hide it inside the mining cart as a basic collision model)
Trigger_hurt doesn't work -> is the Clients flag checked?
Train is sideways -> try rotating the whole thing to face the east (right) in the top down 2D view
 

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
Trigger shows up in-game -> what brush entity is it tied to? If it's the tracktrain itself, it would be visible (make it a nodraw box, and hide it inside the mining cart as a basic collision model)
Trigger_hurt doesn't work -> is the Clients flag checked?
Train is sideways -> try rotating the whole thing to face the east (right) in the top down 2D view
So, everything but the trigger hurt worked, so thank you very much!
Regarding it, I do have clients and basically everything set to kill it
fdb66675e9613cc24b615fcba256284a
and all my settings for it are in the original OP picture
https://gyazo.com/fdb66675e9613cc24b615fcba256284a
 
Last edited:

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
What about unchecking some of the things like 'only player ally NPCs' - they might be messing things up
I was literally just typing up that I tried that when you posted a reply lol. I tried only checking clients, and other various things to no effect. But it's also very late so i'm gonna try again in the morning and see if I can't make it work.
 

Dr_Cranberry

L1: Registered
Mar 20, 2019
21
0
Ayy, a quick showtrigger_toggle showed me that the trigger was in fact working, but it was facing the wrong way, got that fixed and now my map works!