Hammer Keeps Crashing

Doc Bananas

L1: Registered
Aug 24, 2019
13
1
Hello whoever's reading this
So my Hammer has been acting up lately with compiles. Whenever I try to compile a map it crashes halfway through the process. Does anyone know how to fix this?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Can you post your <mapname>.log file, please? It should be in the same folder as your VMF.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Wherever you're storing your VMF file (the file you're opening in Hammer), in the same folder, there should be a LOG file with the same name as your VMF file. Please upload that, it's a text file containing every compile log from every compile for that map. Logs are stored there even when the compile crashes, so hopefully it will provide some insight into why the compile is fatally failing.
 

Doc Bananas

L1: Registered
Aug 24, 2019
13
1
Here you are


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (1536.00 1824.00 400.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 102 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (129970 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 204 texinfos to 147
Reduced 15 texdatas to 14 (387 bytes to 359)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
7 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
No vis information, direct lighting only.
2960 faces
11 degenerate faces
5326059 square feet [766952512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 2611/65536 20888/524288 ( 4.0%)
planes 2414/65536 48280/1310720 ( 3.7%)
vertexes 4029/65536 48348/786432 ( 6.1%)
nodes 2076/65536 66432/2097152 ( 3.2%)
texinfos 147/12288 10584/884736 ( 1.2%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2960/65536 165760/3670016 ( 4.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1433/65536 80248/3670016 ( 2.2%)
leaves 2080/65536 66560/2097152 ( 3.2%)
leaffaces 3255/65536 6510/131072 ( 5.0%)
leafbrushes 806/65536 1612/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20234/512000 80936/2048000 ( 4.0%)
edges 11214/256000 44856/1024000 ( 4.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 286/32768 2860/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4497/65536 8994/131072 ( 6.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2582940/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 4042/393216 ( 1.0%)
LDR ambient table 2080/65536 8320/262144 ( 3.2%)
HDR ambient table 2080/65536 8320/262144 ( 3.2%)
LDR leaf ambient 1739/65536 48692/1835008 ( 2.7%)
HDR leaf ambient 2080/65536 58240/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 453/0 ( 0.0%)
physics [variable] 129970/4194304 ( 3.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 8192
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
51 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 102 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (168408 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 255 texinfos to 194
Reduced 17 texdatas to 16 (417 bytes to 389)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
12 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1140 portalclusters
4694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4..


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 102 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (168408 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 255 texinfos to 194
Reduced 17 texdatas to 16 (417 bytes to 389)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
23 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1140 portalclusters
4694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 102 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (204336 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Error! To use model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"!
Error! To use model "models/weapons/c_models/c_wrench/c_wrench.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_wrench/c_wrench.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 361 texinfos to 272
Reduced 20 texdatas to 19 (498 bytes to 470)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
19 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1337 portalclusters
5472 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2..


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 102 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (204336 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Error! To use model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"!
Error! To use model "models/weapons/c_models/c_wrench/c_wrench.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_wrench/c_wrench.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 361 texinfos to 272
Reduced 20 texdatas to 19 (498 bytes to 470)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
14 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1337 portalclusters
5472 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 524 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (214872 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Error! To use model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"!
Error! To use model "models/weapons/c_models/c_wrench/c_wrench.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_wrench/c_wrench.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 379 texinfos to 287
Reduced 22 texdatas to 21 (527 bytes to 499)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
19 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1051 portalclusters
4360 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3.


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 524 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (214872 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Error! To use model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"!
Error! To use model "models/weapons/c_models/c_wrench/c_wrench.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_wrench/c_wrench.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 379 texinfos to 287
Reduced 22 texdatas to 21 (527 bytes to 499)
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
13 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1051 portalclusters
4360 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3..


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.vmf
Patching WVT material: maps/cp_void/winter/blendgrasstograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 524 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (214872 bytes)
Error! To use model "models/player/heavy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/heavy.mdl"!
Error! To use model "models/player/items/all_class/hwn_spellbook_diary.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/player/items/all_class/hwn_spellbook_diary.mdl"!
Error! To use model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/workshop/player/items/all_class/robo_all_gibus/robo_all_gibus_demo.mdl"!
Error! To use model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_toolbox/c_toolbox.mdl"!
Error! To use model "models/weapons/c_models/c_wrench/c_wrench.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/c_models/c_wrench/c_wrench.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 379 texinfos to 287
Reduced 22 texdatas to 21 (527 bytes to 499)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
Wrote ZIP buffer, estimated size 533, actual size 453
19 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_void.prt
1051 portalclusters
4360 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
It appears Hammer is crashing during the VVIS visibility calculation stage of compiling. Are you properly utilizing func_detail? I'd recommend watching this video if you haven't already: