pl_genericbuilding

PL pl_genericbuilding a4

Jakcie Chan

L1: Registered
Jul 9, 2019
13
1
Pl_GenericBuilding - A Payload map that wishes for flanking classes to be more useful

View attachment 110587
Hi, I made this first map to teach myself how to overall publish maps onto this site and experiencing play testing as a creator.

I made this map to try and make flanking classes like scout or pyro be able to still do something vs red engies while making red still be able to defend. I did this by making flanks more important and able to go around points and blocking sentry sight lines.

Sentries will still be effective but it will now require more engies to also cover flanks.

I hope these flanks will make them as useful of a front as the payload because if a team controls a flank the other team will be vulnerable.

Thanks for playing!View attachment 110588 View attachment 110589 View attachment 110586
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
This map looks way too open and looks like it has too many sightlines.
 

Jakcie Chan

L1: Registered
Jul 9, 2019
13
1
Did the following:

Added secondary red and blu spawns

New red spawn on the balcony and replace after point 2 for the old red spawn
New blu spawn just outside of the factory and used after point 3

Arrows outside of first red spawn to guide players to the front

Arrows outside of blu first spawn to point them into the building and guide them into the cave

Cover moved around and added to prevent op sentry spots and sniper spots

Reduced amount of water outside and put flat ground in it's place

Theme is now dusty because it's brighter and actually tf2 themed, also replaced clear glass with tf2 glass

Got rid of second red spawn exit to blu flank to prevent them from using it too much

All dev textures now are bright

Some seams got covered up

Moved some health packs away from each other to encourage players into taking flanks and using rooms.

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Jakcie Chan

L1: Registered
Jul 9, 2019
13
1
I noticed that spamming props is not really good and the map is still too open. So I did the following:

Reduced # of props. Kept props that would stop sight lines/op sentry spots.

Made 2nd blu spawn indoors to reduce sight lines and to make it harder to push past 2nd point

Last point flank was too useful for reds so I closed up the entrance that can be used by reds and made the exit a balcony

Reduced amount of doors

Fixed some seams

Fixed some ways to get on player clips

Replaced some glass

Open and closed off certain areas like last point flanks.

Thanks.

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